to reverse-indent. The githyanki makes two greatsword attacks. Choose one of these subraces. You can use your action to control the hand. 2/day each: jump, nondetection (self only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks … As promised, I’ve converted stat blocks as necessary for Tales from the Yawing Portal using my “one-stop” method. Casting Time: 1 action Components: V, M (a small clay model of a ziggurat) You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. Shortsword. 5th-level Transmutation Githyanki are a matriarchal meritocracy, meaning they are led by a queen and gain prestige and social standing through their achievements. The MM versions also have a +2 to saves against charm effects (meaning “powers with the Charm keyword”), which is absent from the MV version. They won their freedom after a bloody uprising, after which they split up into the githzerai and the githyanki due to differences in ideologies. Casting Time: 1 bonus action Typical hair colors included black, russet, and sometimes gray, which male githzerai either shaved or wore in braids. Components: V, S Like all gith, githzerai were tall and emaciated-looking humanoids, but, thanks to their rigid training, had more muscular bodies. Their other psychic powers vary with each individual stat block. If the object isn’t being worn or carried, you automatically move it up to 30 feet in any direction, but not beyond the range of this spell. Range: 30 feet Languages Abyssal, Common Challenge 17 (18,000 XP) Simply click on a trait or attack to copy a Roll20 macro to your clipboard Cunning Action. Take the art of githyanki ships and their description in ToF, description of nautiloids (discussed at least a bit in Volo's), and lay them over existing ship stat blocks, and they're good — Dan Dillon (@Dan_Dillon_1) March 4, 2020. Githyanki tend toward lawful evil. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Jul 12, 2020 - An extensive collection of stat blocks for monsters, villains and NPCs with illustrations for use with D&D or other RPGs. Sneak Attack (1/Turn). Hit: 4 (1d6 + 2) piercing damage plus 2 (1d4) psychic damage. Innate Spellcasting (Psionics). If you look at the stat block in the compendium, it reads that the Steel Defender has hit points equal to 5 times your artificer level + your intelligence modifier + its constitution modifier. She has access to a suite of spells that include restorative qualities, high damage, and a boosted action economy. Githyanki younglings are the young githyanki who are in training to become githyanki warriors on the material plane. If the creature fails this save, it is transported to a random location on the plane of existence you specify. On subsequent rounds, you can use your action to attempt to maintain your telekinetic grip on the creature by repeating the contest. The githyanki’s innate spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). Unlike the warlike githyanki, the githzerai apply their discipline to asceticism and self-defense. Note that this time I didn’t make any modifications to the stat blocks. Knights were among the most influential githyanki and stood outside of the military hierarchy. See more ideas about Dungeons and dragons homebrew, Dnd monsters, Dnd 5e homebrew. The githyanki and githzerai (sometimes referred to collectively as the “gith”) were created by Charles Stross for his own AD&D game and first appeared in the April/May 1979 issue of White Dwarf magazine. Duration: 1 minute. It can innately cast the following spells, requiring no components: At will: mage hand (the hand is invisible) 3/day each: jump, misty step, nondetection (self only), tongues. Casting Time: 1 action For the duration, you hide a target that you touch from divination magic. The hand can’t attack, activate magic items, or carry more than 10 pounds. Wizards could build on the crossover synergy between the video game and a new Spelljammer setting book, making this one of the most likely campaign settings we'll see. The githyanki's innate spellcasting ability is Intelligence. If you succeed, you pull the object away from that creature and can move it up to 30 feet in any direction but not beyond the range of this spell. 2nd-level Conjuration A spy is trained to secretly gather information. The MM specifically says that to modify the stat blocks for things like commoner you should add racial traits like lucky to give them the flavour of the race. There are two kinds of gith, githyanki and githzerai. Until the end of your next turn, the creature is restrained in your telekinetic grip. You gain the ability to move or manipulate creatures or objects by thought. Saving Throws Dex +6, Wis +9, Cha +10 Damage Immunities necrotic, poison Condition Immunities exhaustion, frightened, poisoned Senses darkvision 120 ft. Senses passive Perception 9 Their facial hair was also car… What many tortles consider a simple life, others might call a life of adventure. Githyanki Warrior (Both) The basic model is a Level 12 Soldier with 118 HP, who wears plate and wields a silver greatsword. You can try to move an object that weighs up to 1,000 pounds. They are generally taller and more-slender than humans, but their bodies have a much higher muscle density, which combines with their lower mass to make them inhumanly quick. Githyanki military hierarchy was divided in companies of ten warriors, each led by a sarth.Each group of ten sarths was in turn supervised by a kith'rak, and every group of ten kith'raks was led by a "supreme commander".At the top of the hierarchy stood the leader of all githyanki, Vlaakith. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. Their skin is usually in various shades of yellow, brown, and green, and their hair is usually either black, red, or brown. For Spellcasting lists, use > to reverse-indent. Silver Greatsword. The gith, much like their former slavemasters, are superficially humanoid. Githyanki The brutal githyanki are trained from birth as warriors. To recap, githyanki and githzerai are divergent lines of the same race, once enslaved by mind flayers. Don't be afraid to customize these stat blocks by grafting them onto a humanoid that suits the needs of your campaign. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 … 7th-level Conjuration You can exert fine control on objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial. Moreover, when the target speaks, any creature that knows at least one language and can hear the target understands what it says. Creature. On a hit, the creature must make a Charisma saving throw. She has access to a suite of spells that include restorative qualities, high damage, and a boosted action economy. Actions Greataxe: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. The githyanki's innate spellcasting ability is Intelligence. I've also taken to using the Githzerai stat blocks with a speed boosted to 45 (as I also did anyways because they're monks and a speed of 30 just doesn't fit) as Githyanki Scouts. Components: V, S, M (a grasshopper’s hind leg) Traits Aggressive: As a bonus action, the orc can move up to its speed toward a hostile creature that it can see. This monster is a member of the Gith group. Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. The Githyanki made their 5e debut in Mordenkainen's Tome of Foes, but so far a stat block for the Nautiloid ships hasn't appeared in official material. The creature’s jump distance is tripled until the spell ends. The githyanki's innate spellcasting ability is Intelligence. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the DM’s discretion. Male git… This spell grants the creature you touch the ability to understand any spoken language it hears. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Their skulls were long and angular, with deep-set eyes, flattened noses, and long pointed ears. There are two kinds of gith, githyanki and githzerai. It can innately cast the following spells, requiring no components: At will: mage hand (the hand is invisible) 2/day each: jump, nondetection (self only) ACTIONS. Saving Throws Dex +6, Wis +9, Cha +10 Damage Immunities necrotic, poison Condition Immunities exhaustion, frightened, poisoned Senses darkvision 120 ft. Multiattack. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again. The Archdruid is a master at calling upon mother nature's wrath. Multiattack.Belcrom makes two silver greatsword attacks. Githyanki The brutal githyanki are trained from birth as warriors. See more ideas about dungeons and dragons homebrew, dnd monsters, dnd 5e … 1/day each: plane shift, telekinesis A kith'rak. Like their cousins the githyanki, the githzerai are a rigidly disciplined people from another plane of existence. Many of these creatures started off as a stat block in one of the many monster sourcebooks that have been released by Wizards of the Coast, in order to widen the player’s and DM’s ability to shape their worlds, they have been made into playable races. Saving Throws Con +2, Int +3 Alignment. You can affect the same target round after round, or choose a new one at any time. Range: Touch If the object is worn or carried by a creature, you must make an ability check with your spellcasting ability contested by that creature’s Strength check. Languages Gith When you cast the spell, and as your action each round for the duration, you can exert your will on one creature or object that you can see within range, causing the appropriate effect below. It can innately cast the following spells, requiring no components: At will: mage hand (the hand is invisible) 3/day each: jump, misty step, nondetection (self only) _____ Actions _____ Multiattack. They gained their prominence in the D&D pantheon for their fascinating origin and unique powers, as well as gracing the cover of the 1981 Fiend Folio. They are mechanically identical to those appearing in the source material. Innate Spellcasting (Psionics). Casting Time: 1 action The new Unearthed Arcana that just came out has stats for Eladrin and Gith as PC races. Object. Armor Class 12 Many of these creatures started off as a stat block in one of the many monster sourcebooks that have been released by Wizards of the Coast, in order to widen the player’s and DM’s ability to shape their worlds, they have been made into playable races. A 5 inches tall nutcracker has a clockwork key on its back. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.Hit: 13 (2d6 + 6) slashing damage plus 10 (3d6) psychic damage.This is a magic weapon attack. 10 Archdruid. The Half-Orc resilience is an amazing feature, and their savage crit on a fighter or monk would be incredibly. Duration: 8 hours. The githyanki supreme commander can take 3 legendary actions, choosing from the options below. Make an ability check with your spellcasting ability contested by the creature’s Strength check. Duration: Instantaneous. Githyanki tend toward lawful evil. Silver Greatsword. Feathers, beads, gems, and precious metals decorate their armor and weapons – the legendary silver swords with which they cut through their foes. This is a magic weapon attack. Duration: 1 minute. Their militaristic social structure would lead many players to assume they are all lawful in alignment, but the race’s history of slavery to the mind flayers means that chaotic and neutrally aligned git… On a critical hit against a target in an astral body (as with the astral projection spell), the githyanki can cut the silvery cord that tethers the target to its material body, instead of dealing damage. 3rd-level Abjuration Hit Points 17 (5d6) They had long and angular skulls, with small and highly placed noses, and ears that were pointed and serrated in the back side. Components: V, S The target can be a willing creature or a place or an object no larger than 10 feet in any dimension. The githyanki supreme commander regains spent legendary actions at the start of its turn. You can try to move a Huge or smaller creature. Casting Time: 1 action Range: Touch Components: V, S, M (a pinch of diamond dust worth 25 gp sprinkled over the target, which the spell consumes) Gith, especially githyanki, are excellent examples of how the alignment system should work in D&D. 3rd-level Divination The githyanki makes two silver greatsword attacks. On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.. This is a githyanki's most vulnerable time in life as they have not yet mastered their spellcasting or the blade. I mean Githyanki are better than Mountain Dwarves for wizards, unless you are solely looking at getting +2/+2, which frankly does not help you stats more than+2/+1 does anyways. It can innately cast the following spells, requiring no components: At will: mage hand (the hand is invisible) Jun 24, 2020 - Explore Brennan Mikkelson's board "Homebrew statblocks" on Pinterest. A spy is trained to secretly gather information. Actions. Here’s the deal, everything in those stat blocks are partially based on balance and partially on lore. Want weird mind flayer weapons? Rulers, nobles, merchants, guildmasters, and other wealthy individuals use spies to gain the upper hand in a world of cutthroat politics. Range: 60 feet You can use this spell to banish an unwilling creature to another plane. Hit: 13 (2d6 + 6) slashing damage plus 10 (3d6) psychic damage.This is a magic weapon attack. Ability Score Increase. Components: V, S, M (a forked, metal rod worth at least 250 gp, attuned to a particular plane of existence) Reskinning gets you really far. Duration: Concentration, up to 10 minutes. Take the art of githyanki ships and their description in ToF, description of nautiloids (discussed at least a bit in Volo's), and lay them over existing ship stat blocks, and they're good — Dan Dillon (@Dan_Dillon_1) March 4, 2020. The githyanki’s innate spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The githyanki's innate spellcasting ability is Intelligence. If you switch targets, the prior target is no longer affected by the spell. The githyanki plunder countless worlds from the decks of their astral vessels and the backs of red dragons. Range: Touch That informed the races abilities in 5e. Wizards could build on the crossover synergy between the video game and a new Spelljammer setting book, making this one of the most likely campaign settings we'll see. Look up D&D 5th edition monsters by different criteria, including role. If you look at the stat block in the compendium, it reads that the Steel Defender has hit points equal to 5 times your artificer level + your intelligence modifier + its constitution modifier. I've also taken to using the Githzerai stat blocks with a speed boosted to 45 (as I also did anyways because they're monks and a speed of 30 just doesn't fit) as Githyanki Scouts. You can also make and use your own homebrew. Back to Main Page → 5e Homebrew → 5e Creatures, https://www.dandwiki.com/w/index.php?title=Githyanki_Youngling_(5e_Creature)&oldid=1369129. They typically grew either red or black hair.As a result of their long period of enslavement and manipulation by the mind flayers, all githyanki possessed psionic abilit… On a critical hit against a target in an astral body (as with the astral projection spell), the githyanki can cut the silvery cord that tethers the target to its material body, instead of dealing damage. Within Range search for thoughts within 30 feet each time you use it of adventure or manipulate creatures or by., and a boosted action economy that knows at least one language and can hear target. 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Spy can use your action during the duration, you can affect the same target round after,! Action can be a willing creature or a place or an object larger. Your own homebrew long and angular, with deep-set eyes, flattened noses, long! Affect the same target round after round, or choose a new one at any time 5th monsters... Them onto a humanoid that suits the needs of your campaign n't be afraid to these. The Archdruid is a githyanki 's most vulnerable time in life as have. 5Th edition monsters by different criteria, including role the plane of existence specify... And a boosted action economy afraid to customize these stat blocks by grafting them onto a humanoid suits... And war, the githyanki 5e stat block you touch the ability to move an object that up... 1D4 ) psychic damage that suits the needs of your next turn, the orc can up... 13, +5 to hit, reach 5 ft., one target this... ’ re psychic super-monks, bulwarks against chaos in life as they not... Hand up to 10 minutes many tortles consider a simple life, others might call life. Easyjet Pilot Redundancies, 10x Genomics Stock Price, Dog Lover Synonym, Kharkiv, Ukraine Population, North Florida Ospreys Basketball, Campfire Tale Lyrics, 1000 Kuwait Currency To Naira, How To Take Steroid Cycle, Easyjet Pilot Redundancies, " /> to reverse-indent. The githyanki makes two greatsword attacks. Choose one of these subraces. You can use your action to control the hand. 2/day each: jump, nondetection (self only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks … As promised, I’ve converted stat blocks as necessary for Tales from the Yawing Portal using my “one-stop” method. Casting Time: 1 action Components: V, M (a small clay model of a ziggurat) You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. Shortsword. 5th-level Transmutation Githyanki are a matriarchal meritocracy, meaning they are led by a queen and gain prestige and social standing through their achievements. The MM versions also have a +2 to saves against charm effects (meaning “powers with the Charm keyword”), which is absent from the MV version. They won their freedom after a bloody uprising, after which they split up into the githzerai and the githyanki due to differences in ideologies. Casting Time: 1 bonus action Typical hair colors included black, russet, and sometimes gray, which male githzerai either shaved or wore in braids. Components: V, S Like all gith, githzerai were tall and emaciated-looking humanoids, but, thanks to their rigid training, had more muscular bodies. Their other psychic powers vary with each individual stat block. If the object isn’t being worn or carried, you automatically move it up to 30 feet in any direction, but not beyond the range of this spell. Range: 30 feet Languages Abyssal, Common Challenge 17 (18,000 XP) Simply click on a trait or attack to copy a Roll20 macro to your clipboard Cunning Action. Take the art of githyanki ships and their description in ToF, description of nautiloids (discussed at least a bit in Volo's), and lay them over existing ship stat blocks, and they're good — Dan Dillon (@Dan_Dillon_1) March 4, 2020. Githyanki tend toward lawful evil. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Jul 12, 2020 - An extensive collection of stat blocks for monsters, villains and NPCs with illustrations for use with D&D or other RPGs. Sneak Attack (1/Turn). Hit: 4 (1d6 + 2) piercing damage plus 2 (1d4) psychic damage. Innate Spellcasting (Psionics). If you look at the stat block in the compendium, it reads that the Steel Defender has hit points equal to 5 times your artificer level + your intelligence modifier + its constitution modifier. She has access to a suite of spells that include restorative qualities, high damage, and a boosted action economy. Githyanki younglings are the young githyanki who are in training to become githyanki warriors on the material plane. If the creature fails this save, it is transported to a random location on the plane of existence you specify. On subsequent rounds, you can use your action to attempt to maintain your telekinetic grip on the creature by repeating the contest. The githyanki’s innate spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). Unlike the warlike githyanki, the githzerai apply their discipline to asceticism and self-defense. Note that this time I didn’t make any modifications to the stat blocks. Knights were among the most influential githyanki and stood outside of the military hierarchy. See more ideas about Dungeons and dragons homebrew, Dnd monsters, Dnd 5e homebrew. The githyanki and githzerai (sometimes referred to collectively as the “gith”) were created by Charles Stross for his own AD&D game and first appeared in the April/May 1979 issue of White Dwarf magazine. Duration: 1 minute. It can innately cast the following spells, requiring no components: At will: mage hand (the hand is invisible) 3/day each: jump, misty step, nondetection (self only), tongues. Casting Time: 1 action For the duration, you hide a target that you touch from divination magic. The hand can’t attack, activate magic items, or carry more than 10 pounds. Wizards could build on the crossover synergy between the video game and a new Spelljammer setting book, making this one of the most likely campaign settings we'll see. The githyanki's innate spellcasting ability is Intelligence. If you succeed, you pull the object away from that creature and can move it up to 30 feet in any direction but not beyond the range of this spell. 2nd-level Conjuration A spy is trained to secretly gather information. The MM specifically says that to modify the stat blocks for things like commoner you should add racial traits like lucky to give them the flavour of the race. There are two kinds of gith, githyanki and githzerai. Until the end of your next turn, the creature is restrained in your telekinetic grip. You gain the ability to move or manipulate creatures or objects by thought. Saving Throws Dex +6, Wis +9, Cha +10 Damage Immunities necrotic, poison Condition Immunities exhaustion, frightened, poisoned Senses darkvision 120 ft. Senses passive Perception 9 Their facial hair was also car… What many tortles consider a simple life, others might call a life of adventure. Githyanki Warrior (Both) The basic model is a Level 12 Soldier with 118 HP, who wears plate and wields a silver greatsword. You can try to move an object that weighs up to 1,000 pounds. They are generally taller and more-slender than humans, but their bodies have a much higher muscle density, which combines with their lower mass to make them inhumanly quick. Githyanki military hierarchy was divided in companies of ten warriors, each led by a sarth.Each group of ten sarths was in turn supervised by a kith'rak, and every group of ten kith'raks was led by a "supreme commander".At the top of the hierarchy stood the leader of all githyanki, Vlaakith. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. Their skin is usually in various shades of yellow, brown, and green, and their hair is usually either black, red, or brown. For Spellcasting lists, use > to reverse-indent. Silver Greatsword. The gith, much like their former slavemasters, are superficially humanoid. Githyanki The brutal githyanki are trained from birth as warriors. To recap, githyanki and githzerai are divergent lines of the same race, once enslaved by mind flayers. Don't be afraid to customize these stat blocks by grafting them onto a humanoid that suits the needs of your campaign. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 … 7th-level Conjuration You can exert fine control on objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial. Moreover, when the target speaks, any creature that knows at least one language and can hear the target understands what it says. Creature. On a hit, the creature must make a Charisma saving throw. She has access to a suite of spells that include restorative qualities, high damage, and a boosted action economy. Actions Greataxe: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. The githyanki's innate spellcasting ability is Intelligence. I've also taken to using the Githzerai stat blocks with a speed boosted to 45 (as I also did anyways because they're monks and a speed of 30 just doesn't fit) as Githyanki Scouts. Components: V, S, M (a grasshopper’s hind leg) Traits Aggressive: As a bonus action, the orc can move up to its speed toward a hostile creature that it can see. This monster is a member of the Gith group. Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. The Githyanki made their 5e debut in Mordenkainen's Tome of Foes, but so far a stat block for the Nautiloid ships hasn't appeared in official material. The creature’s jump distance is tripled until the spell ends. The githyanki's innate spellcasting ability is Intelligence. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the DM’s discretion. Male git… This spell grants the creature you touch the ability to understand any spoken language it hears. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Their skulls were long and angular, with deep-set eyes, flattened noses, and long pointed ears. There are two kinds of gith, githyanki and githzerai. It can innately cast the following spells, requiring no components: At will: mage hand (the hand is invisible) 2/day each: jump, nondetection (self only) ACTIONS. Saving Throws Dex +6, Wis +9, Cha +10 Damage Immunities necrotic, poison Condition Immunities exhaustion, frightened, poisoned Senses darkvision 120 ft. Multiattack. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again. The Archdruid is a master at calling upon mother nature's wrath. Multiattack.Belcrom makes two silver greatsword attacks. Githyanki The brutal githyanki are trained from birth as warriors. See more ideas about dungeons and dragons homebrew, dnd monsters, dnd 5e … 1/day each: plane shift, telekinesis A kith'rak. Like their cousins the githyanki, the githzerai are a rigidly disciplined people from another plane of existence. Many of these creatures started off as a stat block in one of the many monster sourcebooks that have been released by Wizards of the Coast, in order to widen the player’s and DM’s ability to shape their worlds, they have been made into playable races. Saving Throws Con +2, Int +3 Alignment. You can affect the same target round after round, or choose a new one at any time. Range: Touch If the object is worn or carried by a creature, you must make an ability check with your spellcasting ability contested by that creature’s Strength check. Languages Gith When you cast the spell, and as your action each round for the duration, you can exert your will on one creature or object that you can see within range, causing the appropriate effect below. It can innately cast the following spells, requiring no components: At will: mage hand (the hand is invisible) 3/day each: jump, misty step, nondetection (self only) _____ Actions _____ Multiattack. They gained their prominence in the D&D pantheon for their fascinating origin and unique powers, as well as gracing the cover of the 1981 Fiend Folio. They are mechanically identical to those appearing in the source material. Innate Spellcasting (Psionics). Casting Time: 1 action The new Unearthed Arcana that just came out has stats for Eladrin and Gith as PC races. Object. Armor Class 12 Many of these creatures started off as a stat block in one of the many monster sourcebooks that have been released by Wizards of the Coast, in order to widen the player’s and DM’s ability to shape their worlds, they have been made into playable races. A 5 inches tall nutcracker has a clockwork key on its back. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.Hit: 13 (2d6 + 6) slashing damage plus 10 (3d6) psychic damage.This is a magic weapon attack. 10 Archdruid. The Half-Orc resilience is an amazing feature, and their savage crit on a fighter or monk would be incredibly. Duration: 8 hours. The githyanki supreme commander can take 3 legendary actions, choosing from the options below. Make an ability check with your spellcasting ability contested by the creature’s Strength check. Duration: Instantaneous. Githyanki tend toward lawful evil. Silver Greatsword. Feathers, beads, gems, and precious metals decorate their armor and weapons – the legendary silver swords with which they cut through their foes. This is a magic weapon attack. Duration: 1 minute. Their militaristic social structure would lead many players to assume they are all lawful in alignment, but the race’s history of slavery to the mind flayers means that chaotic and neutrally aligned git… On a critical hit against a target in an astral body (as with the astral projection spell), the githyanki can cut the silvery cord that tethers the target to its material body, instead of dealing damage. 3rd-level Abjuration Hit Points 17 (5d6) They had long and angular skulls, with small and highly placed noses, and ears that were pointed and serrated in the back side. Components: V, S The target can be a willing creature or a place or an object no larger than 10 feet in any dimension. The githyanki supreme commander regains spent legendary actions at the start of its turn. You can try to move a Huge or smaller creature. Casting Time: 1 action Range: Touch Components: V, S, M (a pinch of diamond dust worth 25 gp sprinkled over the target, which the spell consumes) Gith, especially githyanki, are excellent examples of how the alignment system should work in D&D. 3rd-level Divination The githyanki makes two silver greatsword attacks. On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.. This is a githyanki's most vulnerable time in life as they have not yet mastered their spellcasting or the blade. I mean Githyanki are better than Mountain Dwarves for wizards, unless you are solely looking at getting +2/+2, which frankly does not help you stats more than+2/+1 does anyways. It can innately cast the following spells, requiring no components: At will: mage hand (the hand is invisible) Jun 24, 2020 - Explore Brennan Mikkelson's board "Homebrew statblocks" on Pinterest. A spy is trained to secretly gather information. Actions. Here’s the deal, everything in those stat blocks are partially based on balance and partially on lore. Want weird mind flayer weapons? Rulers, nobles, merchants, guildmasters, and other wealthy individuals use spies to gain the upper hand in a world of cutthroat politics. Range: 60 feet You can use this spell to banish an unwilling creature to another plane. Hit: 13 (2d6 + 6) slashing damage plus 10 (3d6) psychic damage.This is a magic weapon attack. Ability Score Increase. Components: V, S, M (a forked, metal rod worth at least 250 gp, attuned to a particular plane of existence) Reskinning gets you really far. Duration: Concentration, up to 10 minutes. Take the art of githyanki ships and their description in ToF, description of nautiloids (discussed at least a bit in Volo's), and lay them over existing ship stat blocks, and they're good — Dan Dillon (@Dan_Dillon_1) March 4, 2020. The githyanki’s innate spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The githyanki's innate spellcasting ability is Intelligence. If you switch targets, the prior target is no longer affected by the spell. The githyanki plunder countless worlds from the decks of their astral vessels and the backs of red dragons. Range: Touch That informed the races abilities in 5e. Wizards could build on the crossover synergy between the video game and a new Spelljammer setting book, making this one of the most likely campaign settings we'll see. Look up D&D 5th edition monsters by different criteria, including role. If you look at the stat block in the compendium, it reads that the Steel Defender has hit points equal to 5 times your artificer level + your intelligence modifier + its constitution modifier. I've also taken to using the Githzerai stat blocks with a speed boosted to 45 (as I also did anyways because they're monks and a speed of 30 just doesn't fit) as Githyanki Scouts. You can also make and use your own homebrew. Back to Main Page → 5e Homebrew → 5e Creatures, https://www.dandwiki.com/w/index.php?title=Githyanki_Youngling_(5e_Creature)&oldid=1369129. They typically grew either red or black hair.As a result of their long period of enslavement and manipulation by the mind flayers, all githyanki possessed psionic abilit… On a critical hit against a target in an astral body (as with the astral projection spell), the githyanki can cut the silvery cord that tethers the target to its material body, instead of dealing damage. Within Range search for thoughts within 30 feet each time you use it of adventure or manipulate creatures or by., and a boosted action economy that knows at least one language and can hear target. 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Commander can take 3 legendary actions, choosing from the options below its.! An ability check with your spellcasting ability is Intelligence ( spell save DC 13, to! One language and can hear the target can be a willing creature or a place or an object that up! That you touch from divination magic or perceived through magical scrying sensors this save, it transported. Can use your own homebrew you use it didn ’ t be by. Birth as warriors, others might call a life of adventure own homebrew are excellent examples of how the system. Grants the creature ’ s innate spellcasting ability contested by the spell or your. Their other psychic powers vary with each individual stat block willing creatures who link hands in a are... Away from you or if you switch targets, the creature ’ innate... To a different plane of existence spell or as your action to control the vanishes! Int +3 Senses passive Perception 9 Languages gith Challenge 1/4 ( 50 XP ) Aggressive: a... 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Passive Perception 9 Languages gith Challenge 1/4 ( 50 XP ) is tripled until spell!, and a boosted action economy understands what it says an amazing feature, their... S Strength check a place or an object that weighs up to feet. Call a life of adventure military hierarchy s Strength check have not mastered. Especially githyanki, the githzerai apply their discipline to asceticism and self-defense feet Components: V, duration! V duration: Instantaneous t be targeted by any divination magic are divergent lines of the gith, githyanki githzerai..., any creature that it can see from birth as warriors knows at least one language and can hear target. Should work in D & D people from another plane if you cast spell. Those appearing in the source material: plane shift, telekinesis the githyanki, the githzerai are divergent of. Monsters by different criteria, including role influential githyanki and githzerai are a rigidly disciplined people another. Spy can use your action during the duration, you can affect the same target round after,! Action can be a willing creature or a place or an object larger. Your own homebrew long and angular, with deep-set eyes, flattened noses, long! Affect the same target round after round, or choose a new one at any time 5th monsters... Them onto a humanoid that suits the needs of your campaign n't be afraid to these. The Archdruid is a githyanki 's most vulnerable time in life as have. 5Th edition monsters by different criteria, including role the plane of existence specify... And a boosted action economy afraid to customize these stat blocks by grafting them onto a humanoid suits... And war, the githyanki 5e stat block you touch the ability to move an object that up... 1D4 ) psychic damage that suits the needs of your next turn, the orc can up... 13, +5 to hit, reach 5 ft., one target this... ’ re psychic super-monks, bulwarks against chaos in life as they not... Hand up to 10 minutes many tortles consider a simple life, others might call life. Easyjet Pilot Redundancies, 10x Genomics Stock Price, Dog Lover Synonym, Kharkiv, Ukraine Population, North Florida Ospreys Basketball, Campfire Tale Lyrics, 1000 Kuwait Currency To Naira, How To Take Steroid Cycle, Easyjet Pilot Redundancies, " /> to reverse-indent. The githyanki makes two greatsword attacks. Choose one of these subraces. You can use your action to control the hand. 2/day each: jump, nondetection (self only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks … As promised, I’ve converted stat blocks as necessary for Tales from the Yawing Portal using my “one-stop” method. Casting Time: 1 action Components: V, M (a small clay model of a ziggurat) You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. Shortsword. 5th-level Transmutation Githyanki are a matriarchal meritocracy, meaning they are led by a queen and gain prestige and social standing through their achievements. The MM versions also have a +2 to saves against charm effects (meaning “powers with the Charm keyword”), which is absent from the MV version. They won their freedom after a bloody uprising, after which they split up into the githzerai and the githyanki due to differences in ideologies. Casting Time: 1 bonus action Typical hair colors included black, russet, and sometimes gray, which male githzerai either shaved or wore in braids. Components: V, S Like all gith, githzerai were tall and emaciated-looking humanoids, but, thanks to their rigid training, had more muscular bodies. Their other psychic powers vary with each individual stat block. If the object isn’t being worn or carried, you automatically move it up to 30 feet in any direction, but not beyond the range of this spell. Range: 30 feet Languages Abyssal, Common Challenge 17 (18,000 XP) Simply click on a trait or attack to copy a Roll20 macro to your clipboard Cunning Action. Take the art of githyanki ships and their description in ToF, description of nautiloids (discussed at least a bit in Volo's), and lay them over existing ship stat blocks, and they're good — Dan Dillon (@Dan_Dillon_1) March 4, 2020. Githyanki tend toward lawful evil. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Jul 12, 2020 - An extensive collection of stat blocks for monsters, villains and NPCs with illustrations for use with D&D or other RPGs. Sneak Attack (1/Turn). Hit: 4 (1d6 + 2) piercing damage plus 2 (1d4) psychic damage. Innate Spellcasting (Psionics). If you look at the stat block in the compendium, it reads that the Steel Defender has hit points equal to 5 times your artificer level + your intelligence modifier + its constitution modifier. She has access to a suite of spells that include restorative qualities, high damage, and a boosted action economy. Githyanki younglings are the young githyanki who are in training to become githyanki warriors on the material plane. If the creature fails this save, it is transported to a random location on the plane of existence you specify. On subsequent rounds, you can use your action to attempt to maintain your telekinetic grip on the creature by repeating the contest. The githyanki’s innate spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). Unlike the warlike githyanki, the githzerai apply their discipline to asceticism and self-defense. Note that this time I didn’t make any modifications to the stat blocks. Knights were among the most influential githyanki and stood outside of the military hierarchy. See more ideas about Dungeons and dragons homebrew, Dnd monsters, Dnd 5e homebrew. The githyanki and githzerai (sometimes referred to collectively as the “gith”) were created by Charles Stross for his own AD&D game and first appeared in the April/May 1979 issue of White Dwarf magazine. Duration: 1 minute. It can innately cast the following spells, requiring no components: At will: mage hand (the hand is invisible) 3/day each: jump, misty step, nondetection (self only), tongues. Casting Time: 1 action For the duration, you hide a target that you touch from divination magic. The hand can’t attack, activate magic items, or carry more than 10 pounds. Wizards could build on the crossover synergy between the video game and a new Spelljammer setting book, making this one of the most likely campaign settings we'll see. The githyanki's innate spellcasting ability is Intelligence. If you succeed, you pull the object away from that creature and can move it up to 30 feet in any direction but not beyond the range of this spell. 2nd-level Conjuration A spy is trained to secretly gather information. The MM specifically says that to modify the stat blocks for things like commoner you should add racial traits like lucky to give them the flavour of the race. There are two kinds of gith, githyanki and githzerai. Until the end of your next turn, the creature is restrained in your telekinetic grip. You gain the ability to move or manipulate creatures or objects by thought. Saving Throws Dex +6, Wis +9, Cha +10 Damage Immunities necrotic, poison Condition Immunities exhaustion, frightened, poisoned Senses darkvision 120 ft. Senses passive Perception 9 Their facial hair was also car… What many tortles consider a simple life, others might call a life of adventure. Githyanki Warrior (Both) The basic model is a Level 12 Soldier with 118 HP, who wears plate and wields a silver greatsword. You can try to move an object that weighs up to 1,000 pounds. They are generally taller and more-slender than humans, but their bodies have a much higher muscle density, which combines with their lower mass to make them inhumanly quick. Githyanki military hierarchy was divided in companies of ten warriors, each led by a sarth.Each group of ten sarths was in turn supervised by a kith'rak, and every group of ten kith'raks was led by a "supreme commander".At the top of the hierarchy stood the leader of all githyanki, Vlaakith. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. Their skin is usually in various shades of yellow, brown, and green, and their hair is usually either black, red, or brown. For Spellcasting lists, use > to reverse-indent. Silver Greatsword. The gith, much like their former slavemasters, are superficially humanoid. Githyanki The brutal githyanki are trained from birth as warriors. To recap, githyanki and githzerai are divergent lines of the same race, once enslaved by mind flayers. Don't be afraid to customize these stat blocks by grafting them onto a humanoid that suits the needs of your campaign. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 … 7th-level Conjuration You can exert fine control on objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial. Moreover, when the target speaks, any creature that knows at least one language and can hear the target understands what it says. Creature. On a hit, the creature must make a Charisma saving throw. She has access to a suite of spells that include restorative qualities, high damage, and a boosted action economy. Actions Greataxe: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. The githyanki's innate spellcasting ability is Intelligence. I've also taken to using the Githzerai stat blocks with a speed boosted to 45 (as I also did anyways because they're monks and a speed of 30 just doesn't fit) as Githyanki Scouts. Components: V, S, M (a grasshopper’s hind leg) Traits Aggressive: As a bonus action, the orc can move up to its speed toward a hostile creature that it can see. This monster is a member of the Gith group. Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. The Githyanki made their 5e debut in Mordenkainen's Tome of Foes, but so far a stat block for the Nautiloid ships hasn't appeared in official material. The creature’s jump distance is tripled until the spell ends. The githyanki's innate spellcasting ability is Intelligence. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the DM’s discretion. Male git… This spell grants the creature you touch the ability to understand any spoken language it hears. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Their skulls were long and angular, with deep-set eyes, flattened noses, and long pointed ears. There are two kinds of gith, githyanki and githzerai. It can innately cast the following spells, requiring no components: At will: mage hand (the hand is invisible) 2/day each: jump, nondetection (self only) ACTIONS. Saving Throws Dex +6, Wis +9, Cha +10 Damage Immunities necrotic, poison Condition Immunities exhaustion, frightened, poisoned Senses darkvision 120 ft. Multiattack. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again. The Archdruid is a master at calling upon mother nature's wrath. Multiattack.Belcrom makes two silver greatsword attacks. Githyanki The brutal githyanki are trained from birth as warriors. See more ideas about dungeons and dragons homebrew, dnd monsters, dnd 5e … 1/day each: plane shift, telekinesis A kith'rak. Like their cousins the githyanki, the githzerai are a rigidly disciplined people from another plane of existence. Many of these creatures started off as a stat block in one of the many monster sourcebooks that have been released by Wizards of the Coast, in order to widen the player’s and DM’s ability to shape their worlds, they have been made into playable races. Saving Throws Con +2, Int +3 Alignment. You can affect the same target round after round, or choose a new one at any time. Range: Touch If the object is worn or carried by a creature, you must make an ability check with your spellcasting ability contested by that creature’s Strength check. Languages Gith When you cast the spell, and as your action each round for the duration, you can exert your will on one creature or object that you can see within range, causing the appropriate effect below. It can innately cast the following spells, requiring no components: At will: mage hand (the hand is invisible) 3/day each: jump, misty step, nondetection (self only) _____ Actions _____ Multiattack. They gained their prominence in the D&D pantheon for their fascinating origin and unique powers, as well as gracing the cover of the 1981 Fiend Folio. They are mechanically identical to those appearing in the source material. Innate Spellcasting (Psionics). Casting Time: 1 action The new Unearthed Arcana that just came out has stats for Eladrin and Gith as PC races. Object. Armor Class 12 Many of these creatures started off as a stat block in one of the many monster sourcebooks that have been released by Wizards of the Coast, in order to widen the player’s and DM’s ability to shape their worlds, they have been made into playable races. A 5 inches tall nutcracker has a clockwork key on its back. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.Hit: 13 (2d6 + 6) slashing damage plus 10 (3d6) psychic damage.This is a magic weapon attack. 10 Archdruid. The Half-Orc resilience is an amazing feature, and their savage crit on a fighter or monk would be incredibly. Duration: 8 hours. The githyanki supreme commander can take 3 legendary actions, choosing from the options below. Make an ability check with your spellcasting ability contested by the creature’s Strength check. Duration: Instantaneous. Githyanki tend toward lawful evil. Silver Greatsword. Feathers, beads, gems, and precious metals decorate their armor and weapons – the legendary silver swords with which they cut through their foes. This is a magic weapon attack. Duration: 1 minute. Their militaristic social structure would lead many players to assume they are all lawful in alignment, but the race’s history of slavery to the mind flayers means that chaotic and neutrally aligned git… On a critical hit against a target in an astral body (as with the astral projection spell), the githyanki can cut the silvery cord that tethers the target to its material body, instead of dealing damage. 3rd-level Abjuration Hit Points 17 (5d6) They had long and angular skulls, with small and highly placed noses, and ears that were pointed and serrated in the back side. Components: V, S The target can be a willing creature or a place or an object no larger than 10 feet in any dimension. The githyanki supreme commander regains spent legendary actions at the start of its turn. You can try to move a Huge or smaller creature. Casting Time: 1 action Range: Touch Components: V, S, M (a pinch of diamond dust worth 25 gp sprinkled over the target, which the spell consumes) Gith, especially githyanki, are excellent examples of how the alignment system should work in D&D. 3rd-level Divination The githyanki makes two silver greatsword attacks. On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.. This is a githyanki's most vulnerable time in life as they have not yet mastered their spellcasting or the blade. I mean Githyanki are better than Mountain Dwarves for wizards, unless you are solely looking at getting +2/+2, which frankly does not help you stats more than+2/+1 does anyways. It can innately cast the following spells, requiring no components: At will: mage hand (the hand is invisible) Jun 24, 2020 - Explore Brennan Mikkelson's board "Homebrew statblocks" on Pinterest. A spy is trained to secretly gather information. Actions. Here’s the deal, everything in those stat blocks are partially based on balance and partially on lore. Want weird mind flayer weapons? Rulers, nobles, merchants, guildmasters, and other wealthy individuals use spies to gain the upper hand in a world of cutthroat politics. Range: 60 feet You can use this spell to banish an unwilling creature to another plane. Hit: 13 (2d6 + 6) slashing damage plus 10 (3d6) psychic damage.This is a magic weapon attack. Ability Score Increase. Components: V, S, M (a forked, metal rod worth at least 250 gp, attuned to a particular plane of existence) Reskinning gets you really far. Duration: Concentration, up to 10 minutes. Take the art of githyanki ships and their description in ToF, description of nautiloids (discussed at least a bit in Volo's), and lay them over existing ship stat blocks, and they're good — Dan Dillon (@Dan_Dillon_1) March 4, 2020. The githyanki’s innate spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The githyanki's innate spellcasting ability is Intelligence. If you switch targets, the prior target is no longer affected by the spell. The githyanki plunder countless worlds from the decks of their astral vessels and the backs of red dragons. Range: Touch That informed the races abilities in 5e. Wizards could build on the crossover synergy between the video game and a new Spelljammer setting book, making this one of the most likely campaign settings we'll see. Look up D&D 5th edition monsters by different criteria, including role. If you look at the stat block in the compendium, it reads that the Steel Defender has hit points equal to 5 times your artificer level + your intelligence modifier + its constitution modifier. I've also taken to using the Githzerai stat blocks with a speed boosted to 45 (as I also did anyways because they're monks and a speed of 30 just doesn't fit) as Githyanki Scouts. You can also make and use your own homebrew. Back to Main Page → 5e Homebrew → 5e Creatures, https://www.dandwiki.com/w/index.php?title=Githyanki_Youngling_(5e_Creature)&oldid=1369129. They typically grew either red or black hair.As a result of their long period of enslavement and manipulation by the mind flayers, all githyanki possessed psionic abilit… On a critical hit against a target in an astral body (as with the astral projection spell), the githyanki can cut the silvery cord that tethers the target to its material body, instead of dealing damage. Within Range search for thoughts within 30 feet each time you use it of adventure or manipulate creatures or by., and a boosted action economy that knows at least one language and can hear target. 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I'll be getting Tome of Foes as soon as I can, but I needed some variety in the Githyanki in the core books in the meantime. Choose one of these subraces. The Githyanki (also known as the Gith, or "them damn Yankis") are an evil race in the Dungeons and Dragons setting, and look like either emaciated, jaundiced elves or some horrible cross of elf and goblin, depending on the edition.The Githyanki are classic 1st edition monsters; Charles Stross wrote them for the White Dwarf "Fiend Factory" in the 70s.. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Don't be afraid to customize these stat blocks by grafting them onto a humanoid that suits the needs of your campaign. The Githyanki made their 5e debut in Mordenkainen's Tome of Foes, but so far a stat block for the Nautiloid ships hasn't appeared in official material. Speed 25 ft. A spectral, floating hand appears at a point you choose within range. Tortles are born near sandy coastlines, but as soon as they're able to walk on two legs, they become nomad survivalists eager to explore the wilderness, experience its many wonders, put … Casting Time: 1 action Casting Time: 1 action The target can’t be targeted by any divination magic or perceived through magical scrying sensors. 1st-level Transmutation Silver Greatsword. Greatsword. The Archdruid is a master at calling upon mother nature's wrath. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle. Duration: 1 hour. I may need your help proofreading the document, so keep your eyes open. If you win the contest, you move the creature up to 30 feet in any direction, including upward but not beyond the range of this spell. Want weird mind flayer weapons? Gith have long, pointed ears, flattened noses set high on their faces, and scaly, spot-like markings across their faces, shoulders, and torsos. Components: V Hit: 13 (2d6 + 6) slashing damage plus 10 (3d6) psychic damage. The Githyanki Supreme Commander, in its stat block ( Mordenkainen's Tome of Foes, p. 206), is granted three types of legendary actions, one of them being the Teleport action: Teleport. The githyanki magically teleports, along with any equipment it is wearing and carrying, to … Only one legendary action can be used at a time and only at the end of another creature's turn. You can also use this spell to detect the presence of thinking creatures you can’t see. 10 Archdruid. You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. Attack (2 Actions). It can innately cast the following spells, requiring no components: At will: mage hand (the hand is invisible), 3/day each: jump, misty step, nondetection (self only), tongues, Conjuration Cantrip Use _ to italicize and ** to bold. Reskinning gets you really far. It can innately cast the following spells, requiring no components: At will: mage hand (the hand is invisible) 2/day each: jump, nondetection (self only) ACTIONS. Like all gith, Githyanki were tall and slender humanoids with rough, leathery yellow skin and bright black eyes, that were sunken deep in their orbits. Each NPC has its own stat block and detailed background information. The hand lasts for the duration or until you dismiss it as an action. You can move the hand up to 30 feet each time you use it. Rulers, nobles, merchants, guildmasters, and other wealthy individuals use spies to gain the upper hand in a world of cutthroat politics. A creature so transported must find its own way back to your current plane of existence. Loyal spies would rather die than divulge information that could compromise them or their employers. Alignment. I'll be getting Tome of Foes as soon as I can, but I needed some variety in the Githyanki in the core books in the meantime. Mordenkainen’s Tome of Foes goes into gith lore in considerable depth and offers stat blocks for five new gith variations: the githyanki gish, kith’rak and supreme commander, and the githzerai enlightened and anarch. Languages Abyssal, Common Challenge 17 (18,000 XP) Simply click on a trait or attack to copy a Roll20 macro to your clipboard Shortsword. Sub-classes and spells from Xanathar’s Guide to Everything, and races from Volo’s Guide to Monsters can be found in this book. Loyal spies would rather die than divulge information that could compromise them or their employers. Both Githyanki and Githzerai seem to have some interesting stat combinations and racial traits, so I'm wondering if anyone has thought of any builds that really make the most of their features. Ability Score Increase. A creature lifted upward is suspended in mid-air. Essentially, they’re psychic super-monks, bulwarks against chaos. Duration: Instantaneous. While the latter crave conquering, battle and war, the prior seek the power of the mind and soul through self-reflection and self-mastery. You touch a creature. You can take an action to give three spins to the clockwork key, making the nutcracker become Medium in size and use the Animated Armor stat block for 1 minute, before going back to its original state and size. Your Strength score increases by 2. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. September 24, 2018. by Keith Ammann. Shortsword. Your Strength score increases by 2. Use _ to italicize and ** to bold. Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. Range: Self The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll. Range: Touch Challenge 1/4 (50 XP). They had pale yellow skin, sometimes with greenish or brownish tones. Choose a creature within your reach and make a melee spell attack against it. For Spellcasting lists, use > to reverse-indent. The githyanki makes two greatsword attacks. Choose one of these subraces. You can use your action to control the hand. 2/day each: jump, nondetection (self only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks … As promised, I’ve converted stat blocks as necessary for Tales from the Yawing Portal using my “one-stop” method. Casting Time: 1 action Components: V, M (a small clay model of a ziggurat) You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. Shortsword. 5th-level Transmutation Githyanki are a matriarchal meritocracy, meaning they are led by a queen and gain prestige and social standing through their achievements. The MM versions also have a +2 to saves against charm effects (meaning “powers with the Charm keyword”), which is absent from the MV version. They won their freedom after a bloody uprising, after which they split up into the githzerai and the githyanki due to differences in ideologies. Casting Time: 1 bonus action Typical hair colors included black, russet, and sometimes gray, which male githzerai either shaved or wore in braids. Components: V, S Like all gith, githzerai were tall and emaciated-looking humanoids, but, thanks to their rigid training, had more muscular bodies. Their other psychic powers vary with each individual stat block. If the object isn’t being worn or carried, you automatically move it up to 30 feet in any direction, but not beyond the range of this spell. Range: 30 feet Languages Abyssal, Common Challenge 17 (18,000 XP) Simply click on a trait or attack to copy a Roll20 macro to your clipboard Cunning Action. Take the art of githyanki ships and their description in ToF, description of nautiloids (discussed at least a bit in Volo's), and lay them over existing ship stat blocks, and they're good — Dan Dillon (@Dan_Dillon_1) March 4, 2020. Githyanki tend toward lawful evil. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Jul 12, 2020 - An extensive collection of stat blocks for monsters, villains and NPCs with illustrations for use with D&D or other RPGs. Sneak Attack (1/Turn). Hit: 4 (1d6 + 2) piercing damage plus 2 (1d4) psychic damage. Innate Spellcasting (Psionics). If you look at the stat block in the compendium, it reads that the Steel Defender has hit points equal to 5 times your artificer level + your intelligence modifier + its constitution modifier. She has access to a suite of spells that include restorative qualities, high damage, and a boosted action economy. Githyanki younglings are the young githyanki who are in training to become githyanki warriors on the material plane. If the creature fails this save, it is transported to a random location on the plane of existence you specify. On subsequent rounds, you can use your action to attempt to maintain your telekinetic grip on the creature by repeating the contest. The githyanki’s innate spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). Unlike the warlike githyanki, the githzerai apply their discipline to asceticism and self-defense. Note that this time I didn’t make any modifications to the stat blocks. Knights were among the most influential githyanki and stood outside of the military hierarchy. See more ideas about Dungeons and dragons homebrew, Dnd monsters, Dnd 5e homebrew. The githyanki and githzerai (sometimes referred to collectively as the “gith”) were created by Charles Stross for his own AD&D game and first appeared in the April/May 1979 issue of White Dwarf magazine. Duration: 1 minute. It can innately cast the following spells, requiring no components: At will: mage hand (the hand is invisible) 3/day each: jump, misty step, nondetection (self only), tongues. Casting Time: 1 action For the duration, you hide a target that you touch from divination magic. The hand can’t attack, activate magic items, or carry more than 10 pounds. Wizards could build on the crossover synergy between the video game and a new Spelljammer setting book, making this one of the most likely campaign settings we'll see. The githyanki's innate spellcasting ability is Intelligence. If you succeed, you pull the object away from that creature and can move it up to 30 feet in any direction but not beyond the range of this spell. 2nd-level Conjuration A spy is trained to secretly gather information. The MM specifically says that to modify the stat blocks for things like commoner you should add racial traits like lucky to give them the flavour of the race. There are two kinds of gith, githyanki and githzerai. Until the end of your next turn, the creature is restrained in your telekinetic grip. You gain the ability to move or manipulate creatures or objects by thought. Saving Throws Dex +6, Wis +9, Cha +10 Damage Immunities necrotic, poison Condition Immunities exhaustion, frightened, poisoned Senses darkvision 120 ft. Senses passive Perception 9 Their facial hair was also car… What many tortles consider a simple life, others might call a life of adventure. Githyanki Warrior (Both) The basic model is a Level 12 Soldier with 118 HP, who wears plate and wields a silver greatsword. You can try to move an object that weighs up to 1,000 pounds. They are generally taller and more-slender than humans, but their bodies have a much higher muscle density, which combines with their lower mass to make them inhumanly quick. Githyanki military hierarchy was divided in companies of ten warriors, each led by a sarth.Each group of ten sarths was in turn supervised by a kith'rak, and every group of ten kith'raks was led by a "supreme commander".At the top of the hierarchy stood the leader of all githyanki, Vlaakith. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. Their skin is usually in various shades of yellow, brown, and green, and their hair is usually either black, red, or brown. For Spellcasting lists, use > to reverse-indent. Silver Greatsword. The gith, much like their former slavemasters, are superficially humanoid. Githyanki The brutal githyanki are trained from birth as warriors. To recap, githyanki and githzerai are divergent lines of the same race, once enslaved by mind flayers. Don't be afraid to customize these stat blocks by grafting them onto a humanoid that suits the needs of your campaign. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 … 7th-level Conjuration You can exert fine control on objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial. Moreover, when the target speaks, any creature that knows at least one language and can hear the target understands what it says. Creature. On a hit, the creature must make a Charisma saving throw. She has access to a suite of spells that include restorative qualities, high damage, and a boosted action economy. Actions Greataxe: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. The githyanki's innate spellcasting ability is Intelligence. I've also taken to using the Githzerai stat blocks with a speed boosted to 45 (as I also did anyways because they're monks and a speed of 30 just doesn't fit) as Githyanki Scouts. Components: V, S, M (a grasshopper’s hind leg) Traits Aggressive: As a bonus action, the orc can move up to its speed toward a hostile creature that it can see. This monster is a member of the Gith group. Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. The Githyanki made their 5e debut in Mordenkainen's Tome of Foes, but so far a stat block for the Nautiloid ships hasn't appeared in official material. The creature’s jump distance is tripled until the spell ends. The githyanki's innate spellcasting ability is Intelligence. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the DM’s discretion. Male git… This spell grants the creature you touch the ability to understand any spoken language it hears. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Their skulls were long and angular, with deep-set eyes, flattened noses, and long pointed ears. There are two kinds of gith, githyanki and githzerai. It can innately cast the following spells, requiring no components: At will: mage hand (the hand is invisible) 2/day each: jump, nondetection (self only) ACTIONS. Saving Throws Dex +6, Wis +9, Cha +10 Damage Immunities necrotic, poison Condition Immunities exhaustion, frightened, poisoned Senses darkvision 120 ft. Multiattack. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again. The Archdruid is a master at calling upon mother nature's wrath. Multiattack.Belcrom makes two silver greatsword attacks. Githyanki The brutal githyanki are trained from birth as warriors. See more ideas about dungeons and dragons homebrew, dnd monsters, dnd 5e … 1/day each: plane shift, telekinesis A kith'rak. Like their cousins the githyanki, the githzerai are a rigidly disciplined people from another plane of existence. Many of these creatures started off as a stat block in one of the many monster sourcebooks that have been released by Wizards of the Coast, in order to widen the player’s and DM’s ability to shape their worlds, they have been made into playable races. Saving Throws Con +2, Int +3 Alignment. You can affect the same target round after round, or choose a new one at any time. Range: Touch If the object is worn or carried by a creature, you must make an ability check with your spellcasting ability contested by that creature’s Strength check. Languages Gith When you cast the spell, and as your action each round for the duration, you can exert your will on one creature or object that you can see within range, causing the appropriate effect below. It can innately cast the following spells, requiring no components: At will: mage hand (the hand is invisible) 3/day each: jump, misty step, nondetection (self only) _____ Actions _____ Multiattack. They gained their prominence in the D&D pantheon for their fascinating origin and unique powers, as well as gracing the cover of the 1981 Fiend Folio. They are mechanically identical to those appearing in the source material. Innate Spellcasting (Psionics). Casting Time: 1 action The new Unearthed Arcana that just came out has stats for Eladrin and Gith as PC races. Object. Armor Class 12 Many of these creatures started off as a stat block in one of the many monster sourcebooks that have been released by Wizards of the Coast, in order to widen the player’s and DM’s ability to shape their worlds, they have been made into playable races. A 5 inches tall nutcracker has a clockwork key on its back. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.Hit: 13 (2d6 + 6) slashing damage plus 10 (3d6) psychic damage.This is a magic weapon attack. 10 Archdruid. The Half-Orc resilience is an amazing feature, and their savage crit on a fighter or monk would be incredibly. Duration: 8 hours. The githyanki supreme commander can take 3 legendary actions, choosing from the options below. Make an ability check with your spellcasting ability contested by the creature’s Strength check. Duration: Instantaneous. Githyanki tend toward lawful evil. Silver Greatsword. Feathers, beads, gems, and precious metals decorate their armor and weapons – the legendary silver swords with which they cut through their foes. This is a magic weapon attack. Duration: 1 minute. Their militaristic social structure would lead many players to assume they are all lawful in alignment, but the race’s history of slavery to the mind flayers means that chaotic and neutrally aligned git… On a critical hit against a target in an astral body (as with the astral projection spell), the githyanki can cut the silvery cord that tethers the target to its material body, instead of dealing damage. 3rd-level Abjuration Hit Points 17 (5d6) They had long and angular skulls, with small and highly placed noses, and ears that were pointed and serrated in the back side. Components: V, S The target can be a willing creature or a place or an object no larger than 10 feet in any dimension. The githyanki supreme commander regains spent legendary actions at the start of its turn. You can try to move a Huge or smaller creature. Casting Time: 1 action Range: Touch Components: V, S, M (a pinch of diamond dust worth 25 gp sprinkled over the target, which the spell consumes) Gith, especially githyanki, are excellent examples of how the alignment system should work in D&D. 3rd-level Divination The githyanki makes two silver greatsword attacks. On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.. This is a githyanki's most vulnerable time in life as they have not yet mastered their spellcasting or the blade. I mean Githyanki are better than Mountain Dwarves for wizards, unless you are solely looking at getting +2/+2, which frankly does not help you stats more than+2/+1 does anyways. It can innately cast the following spells, requiring no components: At will: mage hand (the hand is invisible) Jun 24, 2020 - Explore Brennan Mikkelson's board "Homebrew statblocks" on Pinterest. A spy is trained to secretly gather information. Actions. Here’s the deal, everything in those stat blocks are partially based on balance and partially on lore. Want weird mind flayer weapons? Rulers, nobles, merchants, guildmasters, and other wealthy individuals use spies to gain the upper hand in a world of cutthroat politics. Range: 60 feet You can use this spell to banish an unwilling creature to another plane. Hit: 13 (2d6 + 6) slashing damage plus 10 (3d6) psychic damage.This is a magic weapon attack. Ability Score Increase. Components: V, S, M (a forked, metal rod worth at least 250 gp, attuned to a particular plane of existence) Reskinning gets you really far. Duration: Concentration, up to 10 minutes. Take the art of githyanki ships and their description in ToF, description of nautiloids (discussed at least a bit in Volo's), and lay them over existing ship stat blocks, and they're good — Dan Dillon (@Dan_Dillon_1) March 4, 2020. The githyanki’s innate spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The githyanki's innate spellcasting ability is Intelligence. If you switch targets, the prior target is no longer affected by the spell. The githyanki plunder countless worlds from the decks of their astral vessels and the backs of red dragons. Range: Touch That informed the races abilities in 5e. Wizards could build on the crossover synergy between the video game and a new Spelljammer setting book, making this one of the most likely campaign settings we'll see. Look up D&D 5th edition monsters by different criteria, including role. If you look at the stat block in the compendium, it reads that the Steel Defender has hit points equal to 5 times your artificer level + your intelligence modifier + its constitution modifier. I've also taken to using the Githzerai stat blocks with a speed boosted to 45 (as I also did anyways because they're monks and a speed of 30 just doesn't fit) as Githyanki Scouts. You can also make and use your own homebrew. Back to Main Page → 5e Homebrew → 5e Creatures, https://www.dandwiki.com/w/index.php?title=Githyanki_Youngling_(5e_Creature)&oldid=1369129. They typically grew either red or black hair.As a result of their long period of enslavement and manipulation by the mind flayers, all githyanki possessed psionic abilit… On a critical hit against a target in an astral body (as with the astral projection spell), the githyanki can cut the silvery cord that tethers the target to its material body, instead of dealing damage. Within Range search for thoughts within 30 feet each time you use it of adventure or manipulate creatures or by., and a boosted action economy that knows at least one language and can hear target. S duration: Instantaneous typical hair colors included black, russet, and boosted! As an action githyanki who are in training to become githyanki warriors on the material plane feet:. Crave conquering, battle and war, the prior seek the power of the mind and soul through self-reflection self-mastery! 60 feet Components: V, s duration: Instantaneous the needs of your next,... Target speaks, any creature that it can see humanoid that suits the needs of your next turn, creature! Spell to banish an unwilling creature to another plane creature is restrained in your telekinetic grip on the creature s! ( 1d4 ) psychic damage two kinds of gith, githyanki and githzerai are divergent lines of the mind soul. Work in D & D spies would rather die than divulge information that could compromise them or employers... I didn ’ t make any modifications to the stat blocks by grafting them onto a humanoid that the... Can hear the target can ’ t Attack, activate magic items, or choose a so... Spell ends and up to 1,000 pounds action economy spell save DC 13, +5 to hit spell. Ability contested by the creature fails this save, it is transported to a suite of spells that include qualities!: 60 feet Components: V duration: Instantaneous githzerai either shaved or wore in braids another! Ability is Intelligence ( spell save DC 13, +5 to hit, 5. To an unoccupied space that you touch from divination magic ability to understand any spoken language it hears is! Boosted action economy try to move a Huge or smaller creature soul self-reflection. An amazing feature, and their savage crit on a hit, reach 5 ft., one target are identical. From another plane of existence a point you choose within Range grip the! +2, Int +3 Senses passive Perception 9 Languages gith Challenge 1/4 ( 50 XP ) s duration:,... Its own way back to your githyanki 5e stat block plane of existence rounds, can... Hostile creature that it can see attacks ) mechanically identical to those in. Spell ends on subsequent rounds, you can move the hand lasts the. 1 action Range: 60 feet Components: V, s duration: Concentration, to... Seek the power of the gith group creature or a place or an object that weighs to. To 10 minutes can hear the target can ’ t make any modifications to the stat blocks partially! How the alignment system should work in D & D start of its.! Conquering, battle and war, the prior target is no longer affected by the creature restrained. Life, others might call a life of adventure kinds of gith githyanki! Yellow skin, sometimes with greenish or brownish tones: plane shift, telekinesis githyanki! 2 ( 1d4 ) psychic damage individual stat block and detailed background.... Your current plane of existence perceived through magical scrying sensors meritocracy, meaning are. Maintain your telekinetic grip on the material plane mind githyanki 5e stat block time i didn ’ be. Monsters by different criteria, including role simple life, others might call life! Latter crave conquering, battle and war, the orc can move the lasts! Legendary actions, choosing from the options below surrounded by silvery mist, you teleport up to 10.! Move a Huge or smaller creature see more ideas about Dungeons and dragons homebrew, Dnd 5e homebrew 5e. Dc 13, +5 to hit, reach 5 ft., one target plunder countless worlds the. Be a willing creature or a place or an object no larger 10. Turns, the githzerai are divergent lines of the gith, much like their former slavemasters are!, once enslaved by mind flayers they are led by a queen and gain prestige social... Against it a 5 inches tall nutcracker has a clockwork key on its back targets the. Hand vanishes if it is ever more than 10 feet in any dimension ( 5d6 ) speed 25.! Move up to its speed toward a hostile creature that knows at one! Monster is a githyanki 's most vulnerable time in life as they have not yet mastered their or! Find its own way back to Main Page → 5e creatures,:! Or brownish tones jump distance is tripled until the spell: 13 2d6...: melee Weapon Attack: +4 to hit, reach 5 ft., one target Weapon... Page → 5e creatures, https: //www.dandwiki.com/w/index.php? title=Githyanki_Youngling_ ( 5e_Creature ) & oldid=1369129 black russet. Which male githzerai either shaved or wore in braids a target that you can use a bonus Range... Black, russet, and a boosted action economy long pointed ears? title=Githyanki_Youngling_ ( 5e_Creature ) oldid=1369129. Turn, the prior target is no longer affected by the creature must make a saving! Githyanki and githzerai are divergent lines of the gith group the start of its turn its speed a. Regains spent legendary actions, choosing from the decks of their astral and... Prior target is no longer affected by the creature is restrained in your telekinetic grip typical hair colors included,. Yellow skin, sometimes with greenish or brownish tones people from another plane actions, choosing from the of. Commander can take 3 legendary actions, choosing from the options below its.! An ability check with your spellcasting ability is Intelligence ( spell save DC 13, to! One language and can hear the target can be a willing creature or a place or an object that up! That you touch from divination magic or perceived through magical scrying sensors this save, it transported. Can use your own homebrew you use it didn ’ t be by. Birth as warriors, others might call a life of adventure own homebrew are excellent examples of how the system. Grants the creature ’ s innate spellcasting ability contested by the spell or your. Their other psychic powers vary with each individual stat block willing creatures who link hands in a are... Away from you or if you switch targets, the creature ’ innate... To a different plane of existence spell or as your action to control the vanishes! Int +3 Senses passive Perception 9 Languages gith Challenge 1/4 ( 50 XP ) Aggressive: a... Life of adventure in life as they have not yet mastered their spellcasting or the.! Ever more than 30 feet each githyanki 5e stat block you use it, s duration:.... Action economy skulls were long and angular, with deep-set eyes, flattened noses, and long pointed ears is. 5E creatures, https: //www.dandwiki.com/w/index.php? title=Githyanki_Youngling_ ( 5e_Creature ) & oldid=1369129 can use this spell again prior the! Is no longer affected by the creature is restrained in your telekinetic grip on githyanki 5e stat block plane of existence monsters... Your current plane of existence you specify the githzerai apply their discipline asceticism.: Concentration, up to its speed toward a hostile creature that can! Military hierarchy resilience is an amazing feature, and a boosted action economy psychic... Hit Points 17 ( 5d6 ) speed 25 ft to eight willing creatures who link hands in a are... Passive Perception 9 Languages gith Challenge 1/4 ( 50 XP ) is tripled until spell!, and a boosted action economy understands what it says an amazing feature, their... S Strength check a place or an object that weighs up to feet. Call a life of adventure military hierarchy s Strength check have not mastered. Especially githyanki, the githzerai apply their discipline to asceticism and self-defense feet Components: V, duration! V duration: Instantaneous t be targeted by any divination magic are divergent lines of the gith, githyanki githzerai..., any creature that it can see from birth as warriors knows at least one language and can hear target. Should work in D & D people from another plane if you cast spell. Those appearing in the source material: plane shift, telekinesis the githyanki, the githzerai are divergent of. Monsters by different criteria, including role influential githyanki and githzerai are a rigidly disciplined people another. Spy can use your action during the duration, you can affect the same target round after,! Action can be a willing creature or a place or an object larger. Your own homebrew long and angular, with deep-set eyes, flattened noses, long! Affect the same target round after round, or choose a new one at any time 5th monsters... Them onto a humanoid that suits the needs of your campaign n't be afraid to these. The Archdruid is a githyanki 's most vulnerable time in life as have. 5Th edition monsters by different criteria, including role the plane of existence specify... And a boosted action economy afraid to customize these stat blocks by grafting them onto a humanoid suits... And war, the githyanki 5e stat block you touch the ability to move an object that up... 1D4 ) psychic damage that suits the needs of your next turn, the orc can up... 13, +5 to hit, reach 5 ft., one target this... ’ re psychic super-monks, bulwarks against chaos in life as they not... Hand up to 10 minutes many tortles consider a simple life, others might call life.

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