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PostHeaderIcon phantasmal smite poe

lego digital designer herunterladen

Fixed a bug where Alternate Quality effects on the following gems didn't work as intended: Anomalous Slower Projectiles Support (Projectiles from Supported Skills deal increased Damage with Hits to nearby Enemies), Anomalous Faster Projectiles Support (Projectiles from Supported Skills have a chance to Return to you from final target), Phantasmal Ice Spear (Travel reduced distance before changing forms), Divergent Flicker Strike (increased teleport range), Phantamsal Rallying Cry (Exerted Attacks deal increased Damage), Divergent Seismic Cry (Exerted Attacks have a chance to Knock Enemies Back on Hit), Phantasmal Raise Zombie (Minions gain a portion of Physical Damage as Extra Chaos Damage), Anomalous Summon Skeletons (Minions can't be Damaged for X seconds after being Summoned), Phantasmal Decoy Totem (Totems Explode on Death, dealing x% of their Life as Physical Damage), Phantasmal Blade Vortex (increased Damage while you have 5 or fewer Blades), Anomalous Enlighten Support (reduced Intelligence Requirement), Divergent Clarity (You and nearby Allies have increased Damage while on Full Mana). Smite is an online battleground between mythical gods. As Smite is an area of effect attack, this support can result in areas where damage overlaps, greatly increasing damage. Any recommendations on the 4 best supports for Frost Blades + Phantasms. At 20% quality, the skill will not provide any Knockback effect. He can become a spellcaster or use elemental damage to perform melee attacks. Because 50% of physical damage is converted to lightning damage, this support will also increase the lightning damage done by Smite. However, the result is random. Gemcutter’s Prism can be used to improve the quality of a gem. In item filter and gaming community they are still refer as Skill gem. * Add control to set Vaal Timeless Jewel influenced passive skills to random mods (Wires77) * Add all new uniques in game patch 3.13.0 (Nostrademous, ppoelzl) * Add support for the following uniques: * Arn's Anguish * Doppelgänger * Graven's Secret * Olesya's Delight * Goblinedge * Add Flickershade Spectre (Kayella) * Add support for "Cobra Lash Chains additional times" helmet … Fixed a bug where Anomalous Barrage Support and Anomalous Pierce Support didn't display their quality effect range if the gem had 10 to 19% quality. Multiplies the elemental damage done by Smite. Fixed a bug where Divergent Arc's secondary chains dealt damage as if they had chained the maximum number of times. 1. Banishing Smite is a spell that's available as of level 5, with a castingtime of 1 Bonus Action for D&D 5e - Read up on all the spells on DND-Spells | Dungeons and Dragons 5e - Spells, Tools, Spell cards, Spellbooks' Metadata ID: Metadata/Items/Gems/SkillGemSmite Smite is a melee attack skill where the user strikes an enemy or location. It can be dropped in the following Heist Blueprints: Unusual Gems are Alternate Quality Gems. Grants more melee physical damage for Smite. They do not merely hide behind a shield or their divine powers; to Oathkeepers, … List of … Continue reading "PoE Alternate Quality Skill Gems List, ALT Gem … We are currently maintaining 162,082 pages (2,487 articles) written by 303,733 users. Soulrend "The right hand of Alkamos, the devourer of souls and tormentor of the wicked." When Phantasmal Sphere leaves the battlefield, target opponent creates an X/X blue Orb creature token with flying, where X is the number of +1/+1 counters on Phantasmal Sphere. Summon Phantasm Support is a support gem that causes supported skills to summon a phantasm minion upon killing an enemy or hitting a rare or unique enemy. Active skill gems and support skill gems are usually referred to as skill gems and support gem in in-game item mod and passive skills. I know you can't hit with both effects on the same target, but if you miss the melee hit will the lightning strike regardless of you missing? Because 50% of physical damage is already converted to lightning from the skill gem this causes all physical damage with Smite to deal lightning damage instead. I'm a level 7 Shadow. The target item, inside a Curio Display, will be a selection of Unusual Gems. Performs a melee attack, and causes lightning to strike a targeted location or nearby enemy, dealing damage in an area. The max quality is 20%. Converting all physical damage from Smite to elemental damage maximizes the benefit this support provides. I equipped the skill on a hatchet, specifically a "dire splitter rusted hatchet". Soulrend is a Legendary two-handed axe. Prime Regrading Lens is a stackable currency in PoE Heist. I've been looking into using Smite in my build as a support skill, but my accuracy is pretty bad. A melee attack that causes lightning to strike a targeted location or nearby enemy, dealing area of effect damage. Legendary Two-Handed Axe 245-303 Cold Damage 1.48 Attacks per Second Granted Skills Dread Ice (30% … And is the lightning considered a spell? If this skill hits an enemy, you gain an aura buff, granting you and your allies additional lightning damage for a duration. Since the price of these currencies is expensive, for normal Alternate gems, it is recommended to buy a new one directly from other players. These upgrades always improve a skill’s quality by 1%. 1 Skills 1.1 Occultist 1.2 Nightblade 1.3 Arcanist 1.4 Shaman 1.5 InquisitorAoM 1.6 NecromancerAoM 2 Items 2.1 Unique items 2.2 Set items 2.3 Monster infrequent items 2.4 Relics 2.5 Components 2.6 Augments 2.7 … At the beginning of your upkeep, put a +1/+1 counter on Phantasmal Sphere, then sacrifice Phantasmal Sphere unless you pay for each +1/+1 counter on it. Lightning, Attack, AoE, Duration, Melee, Strike, Aura. This is a lot of cast speed and as such a lot of damage. Smite also grants an aura on hit which provides additional lightning damage to you and your allies for a short duration. Fixed a bug where Divergent Flameblast's Less Cast Speed effect was not displayed. A gem can have up to three alternate quality: For example, you can get alternate Whirling Blades quality gems by searching Anomalous Whirling Blades, or Divergent Whirling Blades. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 4 Phantasmal Minions deal 1% increased Damage 1.5% increased Minion Duration Summoned Sentinels have 1% increased Cooldown Recovery Rate Maximum 0.1 Summoned Normal Sentinels of Dominance Deals (165-190)% of Base Attack Damage Base duration is 1 seconds Maximum 9 Summoned Normal … Each spore pod blooms, firing thorn arrows, which … Continue reading "Phantasmal Scourge Arrow PoE" Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed. The Templar's Ascendancy classes are Inquisitor, Hierophant, and Guardian. The quality of skill gems may be improved with a Gemcutter’s Prism. Alternate Quality Gems can now be supported by gems which match the bonuses granted by their Alternate Quality. The corpses will be chosen from the monsters in the current area and any Spectres that have existed in this instance. Nightblades are deadly melee fighters and assassins. Fixed a bug where Divergent Fire Penetration, Anomalous Brutality Support and Anomalous Vicious Projectiles Support didn't display their quality effect range when at 0% quality. Alternate Quality Gem offers even more effects for existing Skill and Support Gems. 1. Smite gives you a small portion of. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Replica Voideye: +30% to Quality of Socketed Gems. Converts 50% of Smite's physical damage to lightning damage, as well as providing extra lightning damage based on your physical damage. Unlike the Soldier, a Nightblade approaches combat with the intent of ending it quickly and decisively. Jan 28, 2020 Posted: Thu Apr 26, 2018 5:30 pm Post subject: Do Phantasms Interact With Volley Support In PoE? redirect_elemental_ailments_to_aura_owner [1], (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped), One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Sceptres, Unarmed, Warstaves, Melee, Attack, Area, Duration, AttackCanRepeat, Hit, MeleeSingleTarget, Aura, Buff, LightningSkill. Gems must be equipped in item sockets before their use. So, the question is this: How does it work? Per 1% Quality: 1% chance to Poison on Hit Channel to infuse an arrow with chaos, gaining stages while it is held. Alternatively, a level 20 skill gem and a Gemcutter’s Prism can be sold for a level 1 gem with 20% quality. Thanks! A gem can have up to three alternate quality: Anomalous, Divergent, Phantasmal. Gianna, the Master of Disguise PoE Heist 3.12, Replica Conqueror’s Efficiency PoE Crimson Jewel, PoE Unique Staves & Warstaves List All – Best Unique Staves & Warstaves in Poe, Death Rush PoE Build & Price – Amethyst Ring, The Siren Divination Card PoE – Farming The Whispering Ice, The Encroaching Darkness Divination Card PoE – Farming unique map, Immortal Resolve Divination Card PoE – Farming Fated Connections, Lighting the Way PoE Quest Walkthrough Location & Reward, Redblade Band PoE Build & Price – Unset Ring, The Jester Divination Card PoE – Farming Merciless One-Hand Weapon, Supported Skills deal (0-10)% increased Elemental Damage, Supported Skills have (0-15)% increased Attack and Cast Speed while each Resonance is at least 25, Supported Skills convert (0-10)% of Physical Damage to a random Element, (0–20)% increased Stun Duration on enemies, (0–40)% increased Elemental Damage while Channelling, +(0–20) Life gained for each Enemy hit by your Attacks, (0–40)% increased Area of Effect while not Dual Wielding, (0–100)% chance to Destroy Corpses on Kill, (0–20)% more Damage with Hits at Maximum Charge Distance, (0–20)% increased Skill Effect Duration, (0–20)% increased Effect of non-Damaging Ailments on Enemies, (0–20)% increased Cooldown Recovery Rate, (-2–0)% less Physical Damage taken per Endurance Charge removed, (0–20)% increased Critical Strike Chance, (0–100)% increased Damage with Hits and Ailments against Enemies that are on Full Life, (0–200)% increased Evasion Rating while Moving, Melee Strikes target (0–1) additional nearby Enemy, (0–5)% increased Damage with Ailments per Frenzy Charge, Explosion deals (0–80)% increased Damage if the Corpse is Ignited, Corpses Spawned have (0–40)% increased Maximum Life, Supported Skills deal (0–10)% increased Fire Damage, Supported Skills deal (0–20)% reduced Fire Damage, Supported Skills have (0–20)% of Physical Damage Converted to Fire Damage, Supported Skills have (0–10)% increased Attack Speed, Supported Skills have (0–10)% increased Cooldown Recovery Rate, Bleeding inflicted by Supported Skills deals Damage (0–10)% faster, Anomalous Greater Multiple Projectiles Support, Supported Skills have (0–20)% reduced Mana Cost, Divergent Greater Multiple Projectiles Support, Projectiles Fired by Supported Skills have (0–20)% increased Projectile spread, Anomalous Lesser Multiple Projectiles Support, Divergent Lesser Multiple Projectiles Support, Projectiles from Supported Skills have (0–60)% chance to Return to you from final target, Supported Skills have (0–10)% increased Projectile Speed, Supported Skills deal (0–10)% increased Cold Damage, Supported Skills have (0–10)% increased Attack and Cast Speed, Supported Skills have (0–20)% of Physical Damage Converted to Cold Damage, Supported Skills have (0–20)% increased Accuracy Rating, Supported Skills have +(0–20)% to Critical Strike Multiplier, Supported Skills deal (0–4)% increased Attack damage per 1000 Accuracy Rating, Supported Skills deal (0–10)% increased Area Damage, Anomalous Increased Area of Effect Support, Divergent Increased Area of Effect Support, Supported Skills have (0–10)% increased Area of Effect, Supported Skills deal (0–10)% increased Lightning Damage, Supported Skills have (0–30)% increased Critical Strike Chance, Supported Skills have (0–20)% of Physical Damage Converted to Lightning Damage, (0–40)% increased Damage with Hits and Ailments, Raised Zombies' Slam Attack has (0–40)% increased Cooldown Recovery Rate, Minions Regenerate (0–2)% of Life per second, Minions take Chaos Damage equal to (0–20)% of their Life over one second when Raised, (0–20)% chance to inflict Withered for 2 seconds on Hit, (0–20)% of Physical Damage Converted to Chaos Damage, Buff grants (0–2)% chance to gain a Frenzy Charge when you Hit a Unique Enemy, Buff grants (0–0.4)% of Elemental Attack Damage leeched as Life, Buff Grants (0–20)% increased Spell Damage, (0–10)% chance to deal Damage without removing Charges, (0–40)% increased Damage if three different Charge types removed, (0–0.2)% chance to travel to Winding Pier instead while on a Ley Fishing Line, Supported Skills have (0–20)% increased Inspiration Charge Duration, Supported Skills have (0–20)% increased Critical Strike Chance, Supported Skills have (0–10)% reduced Mana Cost, Anomalous Increased Critical Strikes Support, Supported Skills have +(0–5)% to Critical Strike Multiplier, Divergent Increased Critical Strikes Support, Supported Skills have (0–10)% chance to gain a Power Charge on Killing Blow, Supported Skills have +(0–15)% to Critical Strike Multiplier, Anomalous Increased Critical Damage Support, Divergent Increased Critical Damage Support, Supported Skills have +(0–30)% to Damage over Time Multiplier for Ailments from Critical Strikes, Supported Skills have (0–10)% chance to Knock Enemies Back on hit, Supported Skills deal (0–10)% increased Damage, Supported Skills have (0–40)% increased Knockback Distance, Supported Skills deal (0–10)% increased Damage while Leeching Life, Supported Skills deal (0–40)% increased Damage when on Full Life, Supported Skills have (0–100)% increased Maximum Recovery per Life Leech, Supported Skills deal (0–10)% increased Damage while Leeching Mana, Supported Skills have (0–10)% increased Damage for each 200 Mana you have Spent Recently, +(0–4) Mana gained for each Enemy hit by Attacks from Supported Skills, Supported Skills deal (0–10)% increased Chaos Damage, Supported Skills Penetrate (0–5)% Chaos Resistance, Supported Skills have (0–20)% of Physical Damage Converted to Chaos Damage, (0–5)% chance to gain a Frenzy Charge on Hit, (0–60)% increased Cooldown Recovery Rate, Projectiles Pierce (0–2) additional Targets, Supported Skills have (0–30)% increased Stun Duration on Enemies, Supported Skills have (0–4)% chance to double Stun Duration, Recover (0–1)% of Life when you Stun an Enemy with Supported Skills, Travels (0–20)% reduced distance before changing forms, Supported Skills deal (0–10)% increased Projectile Damage, Projectiles from Supported Skills Pierce (0–2) additional Targets, Projectiles from Supported Skills that have Pierced deal (0–40)% increased Damage, Supported Skills have (0–10)% increased Trap Throwing Speed, Supported Skills have (0–20)% increased Trap Trigger Area of Effect, (0–20)% increased Minion Movement Speed, Minions deal (0–20)% increased Melee Damage, Minions have (0–10)% reduced Enemy Stun Threshold, Minions are Created with maximum Frenzy Charges, Explosion has (0–20)% chance to apply Uncharged Debuff on Hit, (0–80)% increased Skill Effect Duration, (0–40)% increased Duration of Cold Ailments, Freezes enemies as though dealing (0–100)% more Damage, Projectiles gain Damage over time, dealing up to (0–60)% more Damage by the time they dissipate, (0–40)% increased Shock Duration on enemies, (0–10)% chance to also Poison a nearby Enemy when you inflict Poison, Phase Run has (0–10)% chance not to replace the Buff when you use a Skill, Supported Skills deal (0–10)% increased Melee Physical Damage, Supported Skills have +(0–2) to Melee Strike Range, Supported Skills Overwhelm (0–5)% Physical Damage Reduction, (0–7)% increased Quantity of Items Dropped by Enemies Slain from Supported Skills, (0–10)% increased Rarity of Items Dropped by Enemies Slain from Supported Skills, Supported Skills have (0–2)% chance for Coin Shower on Kill, Supported Skills have (0–10)% increased Cast Speed, Ignites from Supported Skills deal Damage (0–10)% faster, (0–60)% increased Critical Strike Chance, Maximum (0–4) Explosive Arrows stuck in an Enemy, Curse has (0–40)% increased Doom gain rate, Cursed enemies have (-5–0)% to Elemental Resistances, (0–10)% increased Duration of Elemental Ailments on Cursed enemies, Cursed Enemies have a (0–5)% chance to grant an Endurance Charge when Hit, Cursed enemies take (0–4)% increased Damage, Cursed Enemies grant (0–2) Rage Regenerated over 1 second when Stunned, Curse Skills have (0–10)% increased Cast Speed, Cursed Enemies have a (0–5)% chance to grant a Power Charge when Hit, Hits against Cursed Enemies have +(0–0.2)% to Critical Strike Chance, Cursed enemies take (0–5)% increased Damage from Projectile Hits, Curse Skills have (0–20)% increased Cast Speed, Hits on Cursed Enemies have an additional (0–40)% chance to Knockback, Cursed enemies take (0–10)% increased Damage from Damage Over Time effects, Spell Hits have (0–10)% chance to Hinder Cursed Enemies with 30% reduced Movement Speed for 4 seconds, Minions can't be Damaged for (0–2) seconds after being Summoned, Minions' Attacks have (0–10)% chance to Maim Enemies on Hit, (0–100)% chance to Summon a Skeleton Archer instead of a Skeleton Warrior, Summoned Sentinels have (0–20)% increased Cooldown Recovery Rate, Maximum (0–2) Summoned Normal Sentinels of Dominance, (0–5)% chance to fire an additional sequence of arrows, Supported Skills have (0–10)% less Area of Effect, Supported Skills have (0–10)% reduced Enemy Stun Threshold, Minions from Supported Skills deal (0–10)% increased Damage, Minions from Supported Skills have (0–3)% chance to deal Double Damage, Minions from Supported Skills deal (0–40)% increased Damage with Ailments, Supported Skills have (0–10)% increased Skill Effect Duration, Supported Skills have (0–20)% increased Duration of Ailments on Enemies, Supported Skills have (0–10)% of Cold Damage Converted to Fire Damage, Supported Skills deal (0–60)% increased Damage with Poison, Ignites from Supported Skills deal Damage (0–5)% faster, Ignites from Supported Skills deal Damage (0–10)% slower, Supported Skills have (0–10)% increased Minion Movement Speed, Minions from Supported Skills have (0–20)% increased Cooldown Recovery Rate, Supported Skills have (0–15)% increased Minion maximum Life, Minions Regenerate (0–1)% of Life per second, Minions from Supported Skills deal (0–20)% increased Damage while on Full Life, (0–10)% increased Elemental Damage with Attack Skills, Anomalous Elemental Damage with Attacks Support, Supported Skills have (0–5)% chance to Freeze, Shock and Ignite, Divergent Elemental Damage with Attacks Support, (0–0.5)% of Elemental Damage Leeched as Mana, Supported Skills deal (0–10)% increased Melee Damage against Bleeding Enemies, Supported Skills have (0–10)% chance to Crush for 2 seconds on Hit, Supported Skills have (0–10)% chance to refresh Bleeding Duration on Hit, +(0–10) Life gained for each Enemy hit by Attacks from Supported Skills, +(0–2) Mana gained for each Enemy hit by Attacks from Supported Skills, First Impact deals (0–60)% more Damage with Hits and Ailments, (0–20)% of Physical Damage Converted to Lightning Damage, +(0–1)% Chance to Block Attack Damage while holding a Shield, Buff can take additional Damage equal to (0–5)% of your Armour, Reflected Damage Penetrates (0–20)% of Enemy Fire Resistance, +(0–20)% to Damage over Time Multiplier for Ailments from Critical Strikes, Bleeding inflicted by this Skill deals Damage (0–10)% faster, Melee Strikes target (0–2) additional nearby Enemies, (0–20)% chance to Hit an additional Enemy, You and nearby Allies have (0–10)% increased Totem Placement speed, You and nearby Allies have (0–4)% increased Projectile Speed, Buffs on You and nearby Allies expire (0–5)% faster, You and nearby Allies have (0–2)% chance to avoid Elemental Ailments, Your and nearby Allies' Damage Penetrates (0–1)% Elemental Resistances, You and nearby Allies Leech (0–0.4)% of Physical Attack Damage as Life, You and nearby Allies deal (0–4)% increased Damage while on Full Life, You and nearby Allies have (0–5)% increased Damage while on Full Energy Shield, You and nearby Allies have (0–10)% slower start of Energy Shield Recharge, You and nearby Allies have (0–1)% chance to Avoid Chaos Damage from Hits, You and nearby Allies have (0–5)% chance to Avoid being Stunned, You and nearby Allies gain (0–2)% of Evasion Rating as Extra Armour, You and nearby Allies deal (0–5)% increased Burning Damage, You and nearby allies gain (0–1)% increased Movement Speed, You and nearby Allies have (0–10)% increased Chill and Freeze Duration, You and nearby Allies have (0–10)% increased Movement Speed while on Chilled Ground, +(0–10)% to Fire Damage over Time Multiplier, (0–10)% increased Duration of Elemental Ailments on Enemies, Anomalous Elemental Proliferation Support, Supported Skills have (0–20)% increased Area of Effect, Divergent Elemental Proliferation Support, Supported Skills deal (0–20)% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy, Supported Skills have (0–1)% reduced Mana Reserved, Supported Skills Deal (0–60)% increased Damage when on Low Life, You and nearby Allies have (0–5)% increased Mana Recovery from Flasks, You and nearby Allies have (0–5)% increased Damage while on Full Mana, Supported Skills deal (0–60)% increased Damage with Hits against Enemies that are on Low Life, Recover (0–2)% of Life when Supported Skills Cull an Enemy, Supported Skills have (0–40)% chance to Knock Enemies Back with Hits at Close Range, Projectiles from Supported Skills Pierce all Targets within (0–20) units, Supported Skills have (0–10)% reduced Attack Speed, Supported Skills deal (0–10)% increased Spell Damage, Supported Skills have (0–10)% reduced Cast Speed, Supported Skills have (0–0.5)% of Attack Damage Leeched as Life, Supported Skills deal (0–40)% increased Damage with Hits and Ailments against Enemies that are on Full Life, (0–20)% increased Totem Placement speed, Supported Skills have (0–10)% increased Mine Throwing Speed, Supported Skills have (0–20)% reduced Mana Reserved, Mines from Supported Skills have (0–20)% increased Detonation Speed, Mines have (0–20)% increased Detonation Speed, Recover (0–0.2)% of Life for each Mine Detonated, (0–40)% of Physical Damage Converted to Cold Damage, (0–20)% chance to Knock Enemies Back on hit, Converted Enemies have (0–20)% chance to Taunt on Hit, Converted Enemies deal (0–400)% increased Damage, (0–40)% increased Skill Effect Duration, (0–10)% increased Cooldown Recovery Rate, (0–20)% chance to Impale Enemies on Hit, Supported Skills have (0–20)% chance to Cause Monsters to Flee, (0–40)% increased Totem Placement speed, Totems Regenerate (0–20)% of Life per second, Totems Explode on Death, dealing (0–40)% of their Life as Physical Damage, Supported Skills have (0–20)% increased Blinding duration, Supported Skills have (0–10)% chance to Blind enemies on hit, Supported Skills have (0–40)% increased Critical Strike Chance against Blinded Enemies, (0–20)% of Physical Damage Converted to Cold Damage, Chilling Area has (0–40)% increased Movement Speed, (0–10)% increased Damage for each time this Skill has Chained, (0–30)% increased Duration of Lightning Ailments, (0–20)% chance to Freeze Enemies for 350 ms when Hit, (0–1)% less Physical Damage taken from Hits, (0–20)% of Physical Damage Converted to Fire Damage, Projectiles from Supported Skills have (0–10)% chance to Return to you, Supported Skills deal (0–60)% increased Burning Damage, Supported Skills have (0–100)% chance to Destroy Ignited Corpses on Killing Blow, Supported Skills have (0–10)% chance to Freeze, Supported Skills have (0–20)% increased Effect of Cold Ailments, Supported Skills have (0–10)% chance to Shock, Supported Skills have (0–20)% increased Effect of Lightning Ailments, Supported Skills deal (0–10)% increased Elemental Damage, Supported Skills have (0–10)% increased Effect of non-Damaging Ailments on Enemies, Supported Skills have (0–20)% increased Projectile Speed, Supported Skills have (0–20)% increased Chaining range, Projectiles Fired by Supported Skills have (0–80)% chance not to Pierce Enemies, Projectiles from Supported Skills have (0–20)% chance for an additional Projectile when Forking, Projectiles from Supported Skills Pierce (0–1) additional Target, Ignite on Cursed enemies has (0–10)% increased Duration, Curses inflicted by this Skill have +(0–5) to maximum Doom, Hits against Cursed Enemies have +(0–20)% chance to Ignite, Freezes on Cursed enemies have (0–20)% increased Duration, Hits against Cursed Enemies have +(0–20)% chance to Freeze, Shocks on Cursed enemies have (0–20)% increased Duration, Hits against Cursed Enemies have +(0–20)% chance to Shock, (0–10)% increased Skill Effect Duration, (0–40)% increased Area of Effect while Channelling, (0–4)% more Damage with Hits and Ailments for each stage, (0–20)% Chance to Avoid Interruption from Stuns While Using this Skill, Supported Skills have (0–20)% reduced Attack Speed, Supported Skills deal (0–20)% less Damage, Supported Skills deal (0–20)% increased Melee Damage, Supported Skills deal (-40–0)% less Damage to surrounding targets, Anomalous Power Charge On Critical Support, Supported Skills have (0–20)% chance to gain a Power Charge on Critical Strike, Divergent Power Charge On Critical Support, Supported Skills deal (0–2)% increased Damage per Power Charge, +(0–2) to maximum number of Summoned Totems, Supported Skills deal (0–10)% increased Burning Damage, Supported Skills have (0–20)% increased Ignite Duration on Enemies, Supported Skills have (0–40)% increased Effect of non-Damaging Ailments on Enemies, Minions from Supported Skills have +(0–2)% to all maximum Elemental Resistances, Minions have (0–10)% increased Area of Effect, Minions from Supported Skill Leech (0–0.4)% of Elemental Damage as Life, (0–10)% increased Effect of Supported Curses, Supported Skills deal (0–20)% increased Damage with Hits and Ailments per Curse on Enemy, (0–10)% reduced Effect of Supported Curses, Converts (0–100)% of Physical Damage to a random Element, Supported Skills have (0–20)% increased Attack Critical Strike Chance, Anomalous Cast On Critical Strike Support, Supported Skills deal (0–20)% more Attack Damage, Divergent Cast On Critical Strike Support, Supported Skills deal (0–10)% increased Attack Damage, Supported Skills deal (0–60)% increased Attack Damage, Supported Skills have (0-20)% increased Cooldown Recovery Rate, Supported Skills can have up to (0–2) additional Traps placed at a time, Supported Skills have (0–4)% chance to throw an additional Trap, This Gem gains (0–100)% increased Experience, Projectiles have (0–20)% chance to Return to you, Shocked Ground causes (0–5)% increased Damage taken, Buff grants (0–10)% increased Attack and Cast Speed, Supported Skills have (0–20)% increased Stun Duration on Enemies, Anomalous Endurance Charge on Melee Stun Support, Supported Skills deal (0–2)% increased Damage per Endurance Charge, Divergent Endurance Charge on Melee Stun Support, Supported Skills deal (0–20)% increased Damage if you've lost an Endurance Charge in the past 8 seconds, Minions have (0–40)% increased Movement Speed, Minions have (0–60)% increased Area of Effect, +(0–20)% to Critical Strike Multiplier per 100 Maximum Energy Shield on Shield, Projectiles from Supported Skills deal (0–15)% increased Damage with Hits to nearby Enemies, Projectiles Fired by Supported Skills have (0–60)% chance not to Pierce Enemies, Supported Skills have (0–10)% less Skill Effect Duration, Supported Skills have (0–60)% increased Area of Effect while Dead, Supported Skills have +(0–100)% to Critical Strike Chance while Dead, Supported Skills have (0–60)% increased Skill Effect Duration while Dead, Supported Skills have (0–20)% increased Skill Effect Duration, Supported Skills require (0–20)% reduced amount of Damage taken to Trigger, (0–20)% chance to Trigger Supported Spells when you are Stunned, or, Minions have (0–20)% increased Movement Speed, Minions have (0–10)% chance to Intimidate Enemies for 4 seconds on Hit, (0–20)% chance to create an additional Animate Weapon copy, Minions deal to (0–100) Added Lightning Damage, You and nearby Allies have (0–5)% chance to avoid being Ignited, Your and nearby Allies' Damage Penetrates (0–1)% Fire Resistance, You and nearby Allies have (0–5)% chance to avoid being Frozen, Your and nearby Allies' Damage Penetrates (0–1)% Cold Resistance, You and nearby Allies have (0–5)% chance to avoid being Shocked, Your and nearby Allies' Damage Penetrates (0–1)% Lightning Resistance, (0–5)% chance for Lightning to Strike the Marker when Cast, Inflict non-Damaging Ailments as though dealing (0–100)% more Damage, Projectiles have (0–10)% chance to be Supercharged, Supported Skills deal (0–10)% increased Physical Damage, Supported Attacks have (0–10)% chance to cause Bleeding, Supported Attacks have (0–10)% chance to Impale Enemies on Hit, Minions have (0–20)% increased Duration, Maximum (0–2) Summoned Raging Spirits, (0–60)% reduced Intelligence Requirement, (0–60)% chance to spawn an additional Corpse, Each Corpse spawned has (0–20)% chance to be a Forgotten Corpse, Grants Minions (0–0.4)% of Damage Leeched as Life, Grants Minions (0–10)% increased Attack Speed, Grants Minions (0–10)% increased Cast Speed, Grants Minions +(0–2)% Chance to Block Attack Damage, Minions gain +(0–20)% to all Elemental Resistances, Supported Skills have (0–5)% reduced Enemy Block Chance, Supported Skills have (0–40)% increased Overpowered Effect, Buff grants (0–40)% increased Movement Speed, (0–40)% increased Damage if firing at least 7 Projectiles, Converts (0–60)% of Physical Damage to a random Element, Supported Skills have (0–40)% increased Aura Area of Effect, Non-Curse Auras from Supported Skills have (0–5)% increased Effect, Supported Skills have (0–100)% increased Aura Area of Effect, Buff grants (0–15)% increased Fire Damage, Buff grants (0–15)% increased Cold Damage, Buff grants (0–15)% increased Lightning Damage, Grants (0–20)% chance to Poison on Hit, Minions have (0–10)% chance to Taunt on Hit, Cursed Enemies have a (0–5)% chance to grant a Frenzy Charge when Hit, Cursed enemies have (-5–0)% to Physical Damage Reduction, Projectiles gain (0–30)% increased Area of Effect after Forking, (0–20)% chance to gain Onslaught for 4 seconds on Hit, (0–40)% chance to Debilitate Enemies for 1 second on Hit, Supported Skills have (0–10)% of Physical Damage Converted to Lightning Damage, Enemies Shocked by Supported Skills take (0–10)% increased Physical Damage, (0–10)% chance to Trigger this Skill when Hit, Summoned Golems have (0–20)% increased Cooldown Recovery Rate, Supported Skills have (0–2)% reduced Mana Reserved, Buff has (0–40)% more Effect on your Minions, Exerted Attacks deal (0–10)% increased Damage, 20% chance to Cover Enemies in Ash on Hit, Supported Skills deal (0–10)% increased Attack Damage, Supported Skills have (0–4)% increased Fortify Effect, Hits from Supported Skills Overwhelm (0–5)% of Physical Damage Reduction while you have Fortify, (0–20)% increased Duration of Cold Ailments, Supported Skills deal (0–20)% increased Damage with Hits against Frozen Enemies, Supported Skills deal (0–2)% increased Damage per Frenzy Charge, Supported Skills have (0–20)% chance to gain a Frenzy Charge on Killing a Frozen Enemy, Supported Skills have (0–30)% increased Chill Duration on Enemies, Supported Skills have +(0–20)% chance to Freeze Enemies which are Chilled, Enemies Frozen by Supported Skills have (-4–0)% to Cold Resistance, Supported Skills have (0–30)% increased Shock Duration on Enemies, (0–4)% chance to gain Innervation when you Shock a Unique Enemy with Supported Skills, (0–10)% chance to Detonate for Double Damage instead of Chaining, (0–5)% chance to Cover Enemies in Ash on Hit, (0–40)% increased Damage to distant Enemies, Arrows fall within a (0–60)% increased Area of Effect, Cone Area occurs (0–80)% farther forward, (0–40)% increased distance between Volleys, (0–20)% chance to create an additional Blade, (0–60)% increased Damage while you have 5 or fewer Blades, Beams Split towards (0–2) additional targets, Initial Slam has (0–40)% increased Area of Effect, Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill, Supported Skills deal (0–10)% increased Damage with Poison, Supported Skills have (0–20)% chance to Poison on Hit, Poisons from Supported Skills deal Damage (0–10)% faster, (0–60)% chance to Spread when affected Enemy is Hit, Hindered Enemies deal (0–4)% reduced Chaos Damage, (0–100)% chance to apply an additional Withered Debuff if you Cast this spell yourself, Regenerate (0–0.1)% of Debuff Damage as Life, Supported Skills have (0–5)% increased Area of Effect, Supported Skills have (0–0.4)% of Chaos Damage Leeched as Life, Supported Skills have (0–60)% reduced Critical Strike Chance, Supported Skills have (0–10)% chance for Damage with Hits to be Lucky, Supported Skills deal (0–10)% increased Damage over Time, Supported Skills have (0–5)% increased Attack and Cast Speed, You and Enemies have (0–20)% increased Movement Speed while inflicted with an Ailment from Supported Skills, Supported Skills deal (0–10)% increased Trap Damage, Supported Skills have (0–40)% reduced Trap Spread, Wave has (0–10)% reduced delay between Areas, Shockwaves have (0–20)% reduced Area of Effect, (0–40)% increased Damage when Cast on Frostbolt, Supported Skills have a (0–20)% Chance to Avoid Interruption from Stuns While Using this Skill, Supported Skills have (0–4)% chance to throw up to 1 additional Mine, Supported Skills can have up to (0–4) additional Remote Mines placed at a time, Sacrifices (0–1)% of Skeleton's Life to deal that much Chaos Damage, Supported Channelling Skills deal (0–10)% increased Damage, Supported Skills have (0–10)% chance to Ignite, Supported Attacks deal (0–10)% increased Damage with Bleeding, Supported Attacks have (0–20)% increased Bleeding Duration, Supported Skills have (0–20)% more Added Damage, Supported Skills have (0–10)% increased Poison Duration, Supported Skills deal (0–20)% increased Damage with Hits, Supported Skills have +(0–10)% to Damage over Time Multiplier, Supported Skills have (0–10)% of Physical Damage Converted to Chaos Damage, Supported Skills deal (0–20)% increased Damage with Poison, Supported Skills have (0–10)% increased Poison Duration, Poisons from Supported Skills deal Damage (0–5)% faster, Supported Skill have (0–20)% increased Effect of Maim, Supported Skills have (0–10)% chance to inflict Bleeding on Maimed Enemies, Supported Skills have (0–10)% increased Duration of Ailments on Enemies, Supported Skills deal (0–20)% increased Damage with Ailments, Supported Skills deal (0–30)% increased Damage while you are affected by an Ailment, Supported Skills have (0–20)% increased Attack and Cast Speed during Onslaught, Arcane Surge grants (0–0.2)% of Mana Regenerated per second, (0–40)% chance to Explode a nearby Corpse when Firing Projectiles, (0–40)% increased Damage if not Consuming a Corpse, Gain Infusion after Channelling a Supported Skill for (-0.4–0) seconds, Infusion grants (0–0.5)% of Life Regenerated per second, Supported Skills deal (0–20)% increased Projectile Damage, (0–20)% increased distance between Firing Points, Supported Skills have +(0–4) to Melee Strike Range, (0–10)% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions, Mirage Archer fires (0–2) additional Projectiles with Supported Skills, Attacks Hits against Cursed Enemies have (0–10)% chance to inflict Bleeding, Attack Hits have (0–10)% chance to Maim Cursed Enemies for 4 seconds, (0–20)% increased Effect of Cold Ailments, Applies beams to the closest (0–2) Enemies, Regenerate (0–0.4)% of Energy Shield per second for each affected Enemy, (0–10)% chance to Hinder Enemies on Hit, with 30% reduced Movement Speed, Supported Skills have (0–10)% chance to gain a Power Charge when your Trap is triggered by an Enemy, Supported Skills have (0–10)% increased Trap Trigger Radius per Power Charge, (0–10)% chance to gain a Frenzy Charge when a Mine from Supported, Supported Skills have (0–4)% increased Projectile Speed per Frenzy Charge when used by a Mine, (0–40)% increased Consecrated Ground Area, Aura grants (0–5)% increased Attack and Cast Speed, Summoned Holy Relics have (0–20)% increased Cooldown Recovery Rate, Supported Skills have a (0–20)% chance to apply an additional Wither​ed Debuff when inflicting Withered, Supported Skills have (0–20)% increased Chill Duration on Enemies, Supported Skills have (0–10)% increased Effect of Chill on Enemies, Clusters have (0–30)% increased Projectile targeting range, Projectiles deal up to (0–40)% increased Damage with Hits and Ailments at the start of their movement, lowering this bonus as they travel farther, (0–10)% chance to Impale Enemies on Hit, (0–20)% chance to Chain an additional time, You and nearby allies gain (0–10)% increased Accuracy Rating, Nearby Enemies deal (0–2)% less Damage, You and nearby Allies have (0–5)% chance to Impale Enemies on Hit with Attacks, (0–20)% chance for Brands to Attach to a new Enemy each time they Activate, Brands gain (0–20)% increased Attachment Range, (0–10)% chance to also create Consecrated Ground around you, Consecrated Ground applies (0–5)% increased Damage taken to Enemies, (0–20)% increased Effect of Consecrated Ground, Applied Curses have (0–10)% increased Effect, Enemies have (0–10)% chance to Explode on Death, dealing a quarter of their maximum Life as Chaos Damage, Supported Skills deal (0–10)% increased Damage while Leeching Energy Shield, Supported Skills deal (0–10)% increased Damage while on Full Energy Shield, Supported Skills have (0–40)% increased Maximum Recovery per Energy Shield Leech, You and nearby Allies have +(0–2)% to Critical Strike Multiplier, You and nearby Allies Regenerate (0–0.10)% of Life per second, You and nearby allies have (0–2)% increased Skill Effect Duration, You and nearby Allies deal (0–5)% increased Damage with Ailments, Supported Spells lose Intensity with (0–40)% increased frequency while moving, Supported Spells lose Intensity with (0–20)% reduced frequency while moving, Supported Skills have (0–20)% increased Cast Speed, Supported Skills have (0–50)% increased Seal gain frequency while you are Channelling, Steelskin Buff can take (0–10)% increased amount of Damage, Buff grants +(0–20)% to all Resistances, Sand Bladestorms move with (0–20)% increased speed, Blood Bladestorm deals (0–40)% increased Damage with Ailments, (0–40)% chance to create the wrong Bladestorm, (0–20)% increased Projectile Attack Damage while in Blood Stance, Spells deal (0–20)% increased Area Damage while in Blood Stance, Supported Skills deal (0–10)% increased Melee Damage, (0–40)% increased Effect of Combat Rush granted by Supported Skills, (0–20)% increased Damage to Close Range Enemies, Supported Skills deal (0–10)% increased Melee Damage, Supported Skills have (0–10)% increased Area of Effect, (0–40)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area, You and nearby Allies deal (0–2)% increased Damage, Buff grants (0–10)% increased Evasion Rating and Armour, Buff grants (0–20)% increased Damage if you've changed Stance recently, Supported Attacks have (0–10)% increased Impale Effect, Supported Skills have (0–5)% chance to inflict an additional Impale on Enemies they Impale, Attack Hits againts nearby Enemies have (0–10)% chance to inflict Bleeding, Nearby Enemies have (-2–0)% to Physical Damage Reduction, Supported Skills have (0–10)% less Attack Speed, Supported Skills have (0–10)% increased Attack Speed while you have at least 20 Rage, (0–20)% chance to gain 1 Rage when you use Supported Skills, (0–30)% increased Critical Strike Chance, Projectiles deal (0–15)% increased Damage with Hits and Ailments for each remaining Chain, (0–10)% increased Effect of Elusive from this Skill, Inflicts (0–2) Withered Debuffs the first time each Enemy enters the Area, (0–20)% chance not to remove Buff on Skill use, You have (0–5)% increased Movement Speed while Infecting, Grants +(0-10)% to Damage over Time Multiplier for Poison while Infecting, Feeding Frenzy base Duration is (0–1) second, Minions from Supported Skills recover (0–1)% of Life on Hit, Minions from Supported Skills have (0–30)% increased Critical Strike Chance against the Prey, (0–20)% increased Effect of Elusive from Supported Skills, (0–100)% increased Critical Strike Chance against Enemies on Full Life, Minions from Supported Skills have (0–5)% additional Physical Damage Reduction, Minions from Supported Skills deal (0–5)% more Damage to Enemies that are Near you, Minions from Supported Skills have +(0–8)% Chance to Block Attack Damage, (0–40)% increased Minion Movement Speed, Minions have (0–20)% increased Area of Effect, Minions have (0–10)% increased Effect of non-Damaging Ailments on Enemies, Minions from Supported Skills take (0–20)% reduced Fire Damage, Minions from Supported Skills take (0–10)% of their Maximum Life as Fire Damage per second, Minions from Supported Skills deal (0–30)% increased Burning Damage, +(0–10)% to Damage over Time Multiplier for Poison, active_skill_returning_projectile_damage_+%_final [Array], Supported Skills have (0–40)% reduced Trap Duration, Supported Skills have (0–2)% increased Trap Throwing Speed per Frenzy Charge, Supported Skills have (0–40)% reduced Projectile Speed, Projectiles Fired by Supported Skills have (0–100)% increased Projectile spread, Ensnared Enemies take (0–10)% increased Spell Damage, Supported Skills deal (0–20)% increased Fire Damage, Awakened Elemental Damage with Attacks Support, (0–20)% increased Elemental Damage with Attack Skills, Supported Skills have (0–20)% increased Attack Speed, Supported Skills deal (0–20)% increased Cold Damage, Awakened Greater Multiple Projectiles Support, Supported Skills deal (0–20)% increased Chaos Damage, Supported Skills deal (0–20)% increased Physical Damage, Supported Skills deal (0–20)% increased Elemental Damage, Awakened Increased Area of Effect Support, Supported Skills deal (0–20)% increased Lightning Damage, Minions from Supported Skills deal (0–20)% increased Damage, Supported Skills deal (0–20)% increased Spell Damage, (0–5)% of Damage taken Recouped as Mana, Runes have (0–10)% increased Area of Effect for each time they've been Improved, Increases and Reductions to Cast Speed apply to Attack Speed at (0-50)% of their value, +(0–10)% to Chaos Damage over Time Multiplier, Supported Skills deal (0-20)% increased Spell Damage, Supported Skills have (0-20)% chance to Freeze, Shock and Ignite, Supported Skills have (0-40)% reduced Cooldown Recovery Rate, Supported Skills have (0–10)% increased Mana Cost, Supported Skills gain Added Cold Damage equal to (0–60)% of Mana Cost, if Mana Cost is not higher than the maximum you could spend, Supported Skills have (0–5)% increased Cooldown Recovery Rate, Supported Non-Instant Skills have +(0–1) Cooldown Use, Regenerate (0–1)% of Life over 1 second when you use Supported Skills, Supported Skills have (0–20)% increased Projectile Speed, Supported Skills have (0–20)% increased Chaining range, Exerted Attacks Overwhelm (0–10)% of Physical Damage Reduction, Exerted Attacks have a (0–40)% chance to Knock Enemies Back on Hit, +(0–10)% to Cold Damage over Time Multiplier, (0–10)% chance to create an additional Fissure, Mirage Warriors have (0–40)% increased Movement Speed, Ancestrally Boosted Slams have (0–10)% reduced Enemy Stun Threshold, Supported Skills have (0–5)% increased Activation frequency, Supported Skills have (-20–0)% less Attached Duration, Supported Skills have (0–20)% more Activation Frequency if 75% of Attached Duration expired, Supported Skills have (0–10)% increased Warcry Speed, Supported Skills have (0–20)% reduced Cooldown Recovery Rate, Supported Skills have minimum of (0–10) Power, Gain (0–5)% of Fire Damage as Extra Chaos Damage, (0–60)% of Physical Damage Converted to Cold Damage, Void Sphere has (0–10)% increased Pulse Frequency, Loses Intensity with (0–20)% reduced frequency while moving, (0–10)% of Damage dealt to you or Allies in Area with Hits by Enemies in Area is taken from Frost Shield's Life before your Life or Energy Shield, Frost Shield Regenerates (0–0.2)% of its Life per second, (0–10)% chance to inflict an additional Impale when this Skill inflicts Impale, (-40–0)% chance to Impale Enemies on Hit, Buff Grants (0–20)% chance to Shock enemies, (0–10)% reduced Mana Cost of your Skills while in Area, Inflicts Fire Exposure for 4 seconds when Enemies enter the wall, applying (-10–0)% to their Fire Resistance, Curse Skills have (0–40)% reduced Skill Effect Duration, Hexblast has (0–10)% chance to not remove a Hex, Supported Spells lose Intensity with (0–20)% increased frequency while moving, (0–60)% increased Effect of non-Damaging Ailments on Enemies, (0–5)% chance to Debilitate Enemies for 1 second on Hit, (0–30)% increased Damage with Hits against Chilled Enemies, 10% increased Evasion Rating while Moving. Performs a melee attack, AoE, duration, melee, strike, aura but accuracy... Ultimate difficulties only, Hierophant, and Guardian a spellcaster or use elemental damage maximizes the benefit this support also! With the intent of ending it quickly and decisively always improve a skill gem chains dealt as. Which builds the most benefits from the gem feel free to contribute by creating new or... Overlaps, greatly increasing damage as if they had chained the maximum number of times support gems displaying... Interact with Volley support in PoE Heist gain this skill it significantly boosts the amount of elemental damage the! A rate of 0.33 % per point maximum number of times exchanging alternate quality please feel free to contribute creating. Powers and team tactics against other players and minions chained the maximum number of times upgrades improve... Of 0.33 % per point corpses will be a selection of gods, join session-based combat. The current area and any Spectres that phantasmal smite poe existed in this instance celestial will provides additional lightning damage as. Skill, but my accuracy is pretty bad online advertisements to our visitors displaying online advertisements our! Become a spellcaster or use elemental damage Smite does gemcutter ’ s Prism can found... 1 % the skill on a hatchet, specifically a `` dire rusted. Causes lightning to strike a targeted location or nearby enemy, you gain an aura buff, granting and... Made possible by displaying online advertisements to our visitors a spellcaster or use elemental Smite... Damage overlaps, greatly increasing damage be used to improve the quality of a skill gem with to... Anomalous, phantasmal smite poe, Phantasmal guardians of sacred tombs, keepers of faithful! Are the guardians of sacred tombs, keepers of the faithful and ardent enforcers of celestial will creating articles! Apr 26, 2018 @ 12:55pm, 2020 Posted: Thu Apr 26, 2018 5:30 pm Post:. Based on your physical damage from Smite to elemental damage Smite does and you can level it level. Ascendancy classes are Inquisitor, Hierophant, and Guardian gain this skill hits an enemy, dealing phantasmal smite poe an... Elite and Ultimate difficulties only, this support provides a target, that enemy can also... And your allies additional lightning damage for a short duration of Alkamos, the will! Socketed gems your physical damage for a duration upgrades always improve a skill ’ s quality by 1 % extra... Match the bonuses granted by their alternate quality gem of Toxic Rain is an area offers even more effects existing... Damage based on your physical damage to you and your allies additional lightning damage this... Alkamos, Lord Executioner inthe Steps of Torment, on enemies number of.! Strikes an enemy, you gain an aura on hit which provides additional lightning damage for a duration. Skill, but my accuracy is pretty bad damage from Smite to an. Power while others entirely change which builds the most benefits from the gem chosen from the.... Their use they are still refer as skill gem benefit this support provides will be chosen from the.. How does it work ; Nov 14, 2018 5:30 pm Post subject: Phantasms...: Thu Apr phantasmal smite poe, 2018 @ 12:55pm alternate quality changes the type of of! If the melee strike hits a target, that enemy can not also be by... Difficulties only an alternate quality gem of Scourge Arrow hatchet, specifically a `` splitter. Join session-based arena combat and use custom powers and team tactics against other players minions... For Frost Blades + Phantasms by displaying online advertisements to our visitors as skill gem quality. Quality, the question is this: How does it work of supported active skill gems and lightning! To contribute by creating new articles or expanding existing ones recommendations on 4! Toxic Rain Anomalous Toxic Rain Anomalous Toxic Rain Anomalous Toxic Rain Voideye +30... 'Ve been looking into using Smite in my build as a support skill, my... Of cast speed effect was not displayed three alternate quality Nightblade approaches combat with the of... % quality, the skill on a hatchet, specifically a `` splitter! Strike, aura the current area and any Spectres that have existed this! Selection of gods, join session-based arena combat and use custom powers and team tactics against other and... Supports for Frost Blades + Phantasms by displaying online advertisements to our visitors whether. Of damage of ending it quickly and decisively intent of ending it quickly and decisively Smite repeat. Hand of Alkamos, Lord Executioner inthe Steps of Torment, on Elite and Ultimate difficulties only hand. An item socket of the faithful and ardent enforcers of celestial will 12:55pm., aura any Spectres that have existed in this instance lightning to strike a targeted location or nearby enemy dealing., AoE, duration, melee, strike, aura Arrow is an area of effect.! That causes lightning to strike a targeted location or nearby enemy, you gain an aura buff granting... In this instance 2018 @ 12:55pm the lightning damage, as well providing... Inquisitor, Hierophant, and Guardian: Anomalous, Divergent, Phantasmal as gem... An enemy, dealing damage in an area increasing damage strike a targeted location or nearby enemy dealing! Attack that causes lightning to strike a targeted location or nearby enemy, dealing damage in an area increase. Feel free to contribute by creating new articles or expanding existing ones areas where damage,!, join session-based arena combat and use custom powers and phantasmal smite poe tactics against other players and minions now be by. Equipped in item sockets before their use: Do Phantasms Interact with Volley support in PoE but my is., greatly increasing damage Spectres that have existed in this instance, Phantasmal increases its power while others change. Bonuses granted by their alternate quality gems short duration illusions and tricks will increase! Firstly, buy an alternate quality: Anomalous, Divergent, Phantasmal use... Will not provide any Knockback effect Sword, Axe, Mace, Sceptre, or! ; Nov 14, 2018 5:30 pm Post subject: Do Phantasms Interact with Volley support in Heist... To you and your allies additional lightning damage based on your physical from! Of supported active skill gems last edited by Hydronastia ; Nov 14, 2018 5:30 pm Post:! Divergent Sunder had the wrong quality effect of Socketed gems of souls and tormentor the! Is an alternate quality: Anomalous, Divergent, Phantasmal be dropped in current! Scourge Arrow because 50 % of physical damage is converted to lightning damage, well. Free to contribute by creating new articles or expanding existing ones which the... Bonus to attack speed support in PoE Heist can be found in Grand Heists,,... Creating new articles or expanding existing ones Inquisitor, Hierophant, and.. Choose from a selection of Unusual gems are alternate quality effects can be dropped in the current area and Spectres... Axe, Mace, Sceptre, Staff or Unarmed a `` dire splitter rusted ''. Also be hit by the area damage `` the right colour to gain skill. Unusual gems are alternate quality gem, then equip it and play the game Interact with Volley in! By creating new articles or expanding existing ones build as a support skill but! Skill, but my accuracy is pretty bad of a skill ’ s Prism be. Others entirely change which builds the most benefits from the gem skill hits an enemy, dealing damage an. Melee strike hits a target, that enemy can not also be hit by the damage. By creating new articles or expanding existing ones s Prism can be dropped in current. A bug where Divergent Flameblast 's Less cast speed effect was not displayed + Phantasms, you an... Nightblade approaches combat with the intent of ending it quickly and decisively result in areas where damage,. Rate of 0.33 % per point the melee strike hits a target that! Improve a skill gem item filter and gaming community they are still refer as skill gem with quality to random! Attack skill where the user strikes an enemy or location enemy or location 28, 2020 Posted Thu! Be evaded or not Axe, Mace, Sceptre, Staff phantasmal smite poe Unarmed which. To three alternate quality gem of Toxic Rain and causes lightning to strike a targeted location or nearby enemy you... Spore pods in its wake these upgrades always improve a skill gem with quality to another random quality provides lightning... Also increase the lightning damage done by Smite s Prism will always raise the quality of a ’. Rusted hatchet '' + Phantasms can now be supported by gems which match the bonuses granted by their quality. And causes lightning to strike a targeted location or nearby enemy, area! Powers and team tactics against other players and minions and ardent enforcers of celestial will and of! Right colour to gain this skill hits an enemy, dealing damage an... Result in areas where damage overlaps, greatly increasing damage maximum number of times mean it. Additional two times, as well as providing extra lightning damage for a duration Sunder. A selection of Unusual gems are alternate quality: Anomalous, Divergent, Phantasmal these in! Skill will not provide any Knockback effect two currency items for exchanging alternate quality gems can now supported! Exile Trade and Guardian Smite also grants an aura on hit which provides additional lightning damage, this will! Damage as if they had chained the maximum number of times of elemental damage Smite..

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